[Author]
Author = Fabi729mods
[Description]
Description = Recover the client's stolen valuables.
[Objectives]
Objectivescount = 11

Objectives[0]Type = Player_Start
Objectives[0]Culture = ,
Objectives[0]positionX = -580,1208
Objectives[0]positionY = -714,8918
Objectives[0]positionZ = 116,8053
Objectives[0]Heading = 84,99997
Objectives[0]model = mp_m_freemode_01
Objectives[0]variation = Custom
Objectives[0]SetWeather = Current
Objectives[0]SetTime = Current
Objectives[0]WantedLevel = 0
Objectives[0]MaxWantedLevel = 0
Objectives[0]ActorPopulation = 3
Objectives[0]VehiclePopulation = 3
Objectives[0]NoGangs = True
Objectives[0]FadeInOnMissionStart = True
Objectives[0]PoliceIgnorePlayer = False
Objectives[0]COMPONENT_FACE_DRAWABLE = 4
Objectives[0]COMPONENT_FACE_TEXTURE = 0
Objectives[0]COMPONENT_HEAD_DRAWABLE = 0
Objectives[0]COMPONENT_HEAD_TEXTURE = 0
Objectives[0]COMPONENT_HAIR_DRAWABLE = 4
Objectives[0]COMPONENT_HAIR_TEXTURE = 1
Objectives[0]COMPONENT_TORSO_DRAWABLE = 0
Objectives[0]COMPONENT_TORSO_TEXTURE = 0
Objectives[0]COMPONENT_LEGS_DRAWABLE = 7
Objectives[0]COMPONENT_LEGS_TEXTURE = 0
Objectives[0]COMPONENT_HANDS_DRAWABLE = 0
Objectives[0]COMPONENT_HANDS_TEXTURE = 0
Objectives[0]COMPONENT_FEET_DRAWABLE = 9
Objectives[0]COMPONENT_FEET_TEXTURE = 2
Objectives[0]COMPONENT_EYES_DRAWABLE = 0
Objectives[0]COMPONENT_EYES_TEXTURE = 0
Objectives[0]COMPONENT_ACCESSORIES_DRAWABLE = 32
Objectives[0]COMPONENT_ACCESSORIES_TEXTURE = 0
Objectives[0]COMPONENT_TASKS_DRAWABLE = 0
Objectives[0]COMPONENT_TASKS_TEXTURE = 0
Objectives[0]COMPONENT_TEXTURES_DRAWABLE = 0
Objectives[0]COMPONENT_TEXTURES_TEXTURE = 0
Objectives[0]COMPONENT_TORSO2_DRAWABLE = 262
Objectives[0]COMPONENT_TORSO2_TEXTURE = 0
Objectives[0]PROP_HATS_INDEX = -1
Objectives[0]PROP_HATS_TEXTURE = -1
Objectives[0]PROP_GLASSES_INDEX = -1
Objectives[0]PROP_GLASSES_TEXTURE = -1
Objectives[0]PROP_EARS_INDEX = -1
Objectives[0]PROP_EARS_TEXTURE = -1
Objectives[0]Name = Player
Objectives[0]Weapon_Count = 641
Objectives[0]Weapon0 = BullpupShotgun
Objectives[0]Weapon1 = BZGas
Objectives[0]Weapon2 = GrenadeLauncher
Objectives[0]Weapon3 = MilitaryRifle
Objectives[0]Weapon4 = MilitaryRifle
Objectives[0]Weapon5 = MilitaryRifle
Objectives[0]Weapon6 = MilitaryRifle
Objectives[0]Weapon7 = MilitaryRifle
Objectives[0]Weapon8 = MilitaryRifle
Objectives[0]Weapon9 = MilitaryRifle
Objectives[0]Weapon10 = MilitaryRifle
Objectives[0]Weapon11 = MilitaryRifle
Objectives[0]Weapon12 = MilitaryRifle
Objectives[0]Weapon13 = MilitaryRifle
Objectives[0]Weapon14 = MilitaryRifle
Objectives[0]Weapon15 = MilitaryRifle
Objectives[0]Weapon16 = MilitaryRifle
Objectives[0]Weapon17 = MilitaryRifle
Objectives[0]Weapon18 = MilitaryRifle
Objectives[0]Weapon19 = MilitaryRifle
Objectives[0]Weapon20 = MilitaryRifle
Objectives[0]Weapon21 = MilitaryRifle
Objectives[0]Weapon22 = MilitaryRifle
Objectives[0]Weapon23 = MilitaryRifle
Objectives[0]Weapon24 = MilitaryRifle
Objectives[0]Weapon25 = MilitaryRifle
Objectives[0]Weapon26 = MilitaryRifle
Objectives[0]Weapon27 = MilitaryRifle
Objectives[0]Weapon28 = MilitaryRifle
Objectives[0]Weapon29 = MilitaryRifle
Objectives[0]Weapon30 = MilitaryRifle
Objectives[0]Weapon31 = MilitaryRifle
Objectives[0]Weapon32 = MilitaryRifle
Objectives[0]Weapon33 = MilitaryRifle
Objectives[0]Weapon34 = MilitaryRifle
Objectives[0]Weapon35 = MilitaryRifle
Objectives[0]Weapon36 = MilitaryRifle
Objectives[0]Weapon37 = MilitaryRifle
Objectives[0]Weapon38 = MilitaryRifle
Objectives[0]Weapon39 = MilitaryRifle
Objectives[0]Weapon40 = MilitaryRifle
Objectives[0]Weapon41 = MilitaryRifle
Objectives[0]Weapon42 = MilitaryRifle
Objectives[0]Weapon43 = MilitaryRifle
Objectives[0]Weapon44 = MilitaryRifle
Objectives[0]Weapon45 = MilitaryRifle
Objectives[0]Weapon46 = MilitaryRifle
Objectives[0]Weapon47 = MilitaryRifle
Objectives[0]Weapon48 = MilitaryRifle
Objectives[0]Weapon49 = MilitaryRifle
Objectives[0]Weapon50 = MilitaryRifle
Objectives[0]Weapon51 = MilitaryRifle
Objectives[0]Weapon52 = MilitaryRifle
Objectives[0]Weapon53 = MilitaryRifle
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Objectives[0]Weapon55 = MilitaryRifle
Objectives[0]Weapon56 = MilitaryRifle
Objectives[0]Weapon57 = MilitaryRifle
Objectives[0]Weapon58 = MilitaryRifle
Objectives[0]Weapon59 = MilitaryRifle
Objectives[0]Weapon60 = MilitaryRifle
Objectives[0]Weapon61 = MilitaryRifle
Objectives[0]Weapon62 = MilitaryRifle
Objectives[0]Weapon63 = MilitaryRifle
Objectives[0]Weapon64 = MilitaryRifle
Objectives[0]Weapon65 = MilitaryRifle
Objectives[0]Weapon66 = MilitaryRifle
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Objectives[0]Weapon68 = MilitaryRifle
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Objectives[0]Weapon70 = MilitaryRifle
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Objectives[0]Weapon75 = MilitaryRifle
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Objectives[0]Weapon80 = MilitaryRifle
Objectives[0]Weapon81 = MilitaryRifle
Objectives[0]Weapon82 = MilitaryRifle
Objectives[0]Weapon83 = MilitaryRifle
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Objectives[0]Weapon85 = MilitaryRifle
Objectives[0]Weapon86 = MilitaryRifle
Objectives[0]Weapon87 = MilitaryRifle
Objectives[0]Weapon88 = MilitaryRifle
Objectives[0]Weapon89 = MilitaryRifle
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Objectives[0]Weapon98 = MilitaryRifle
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Objectives[0]Weapon100 = MilitaryRifle
Objectives[0]Weapon101 = MilitaryRifle
Objectives[0]Weapon102 = MilitaryRifle
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Objectives[0]Weapon106 = MilitaryRifle
Objectives[0]Weapon107 = MilitaryRifle
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Objectives[0]Weapon109 = MilitaryRifle
Objectives[0]Weapon110 = MilitaryRifle
Objectives[0]Weapon111 = MilitaryRifle
Objectives[0]Weapon112 = MilitaryRifle
Objectives[0]Weapon113 = MilitaryRifle
Objectives[0]Weapon114 = MilitaryRifle
Objectives[0]Weapon115 = MilitaryRifle
Objectives[0]Weapon116 = MilitaryRifle
Objectives[0]Weapon117 = MilitaryRifle
Objectives[0]Weapon118 = MilitaryRifle
Objectives[0]Weapon119 = MilitaryRifle
Objectives[0]Weapon120 = MilitaryRifle
Objectives[0]Weapon121 = MilitaryRifle
Objectives[0]Weapon122 = MilitaryRifle
Objectives[0]Weapon123 = MilitaryRifle
Objectives[0]Weapon124 = MilitaryRifle
Objectives[0]Weapon125 = MilitaryRifle
Objectives[0]Weapon126 = MilitaryRifle
Objectives[0]Weapon127 = MilitaryRifle
Objectives[0]Weapon128 = MilitaryRifle
Objectives[0]Weapon129 = MilitaryRifle
Objectives[0]Weapon130 = MilitaryRifle
Objectives[0]Weapon131 = MilitaryRifle
Objectives[0]Weapon132 = MilitaryRifle
Objectives[0]Weapon133 = MilitaryRifle
Objectives[0]Weapon134 = MilitaryRifle
Objectives[0]Weapon135 = MilitaryRifle
Objectives[0]Weapon136 = MilitaryRifle
Objectives[0]Weapon137 = MilitaryRifle
Objectives[0]Weapon138 = MilitaryRifle
Objectives[0]Weapon139 = MilitaryRifle
Objectives[0]Weapon140 = MilitaryRifle
Objectives[0]Weapon141 = MilitaryRifle
Objectives[0]Weapon142 = MilitaryRifle
Objectives[0]Weapon143 = MilitaryRifle
Objectives[0]Weapon144 = MilitaryRifle
Objectives[0]Weapon145 = MilitaryRifle
Objectives[0]Weapon146 = MilitaryRifle
Objectives[0]Weapon147 = MilitaryRifle
Objectives[0]Weapon148 = MilitaryRifle
Objectives[0]Weapon149 = MilitaryRifle
Objectives[0]Weapon150 = MilitaryRifle
Objectives[0]Weapon151 = MilitaryRifle
Objectives[0]Weapon152 = MilitaryRifle
Objectives[0]Weapon153 = MilitaryRifle
Objectives[0]Weapon154 = MilitaryRifle
Objectives[0]Weapon155 = MilitaryRifle
Objectives[0]Weapon156 = MilitaryRifle
Objectives[0]Weapon157 = MilitaryRifle
Objectives[0]Weapon158 = MilitaryRifle
Objectives[0]Weapon159 = MilitaryRifle
Objectives[0]Weapon160 = MilitaryRifle
Objectives[0]Weapon161 = MilitaryRifle
Objectives[0]Weapon162 = MilitaryRifle
Objectives[0]Weapon163 = MilitaryRifle
Objectives[0]Weapon164 = MilitaryRifle
Objectives[0]Weapon165 = MilitaryRifle
Objectives[0]Weapon166 = MilitaryRifle
Objectives[0]Weapon167 = MilitaryRifle
Objectives[0]Weapon168 = MilitaryRifle
Objectives[0]Weapon169 = MilitaryRifle
Objectives[0]Weapon170 = MilitaryRifle
Objectives[0]Weapon171 = MilitaryRifle
Objectives[0]Weapon172 = MilitaryRifle
Objectives[0]Weapon173 = MilitaryRifle
Objectives[0]Weapon174 = MilitaryRifle
Objectives[0]Weapon175 = MilitaryRifle
Objectives[0]Weapon176 = MilitaryRifle
Objectives[0]Weapon177 = MilitaryRifle
Objectives[0]Weapon178 = MilitaryRifle
Objectives[0]Weapon179 = MilitaryRifle
Objectives[0]Weapon180 = MilitaryRifle
Objectives[0]Weapon181 = MilitaryRifle
Objectives[0]Weapon182 = MilitaryRifle
Objectives[0]Weapon183 = MilitaryRifle
Objectives[0]Weapon184 = MilitaryRifle
Objectives[0]Weapon185 = MilitaryRifle
Objectives[0]Weapon186 = MilitaryRifle
Objectives[0]Weapon187 = MilitaryRifle
Objectives[0]Weapon188 = MilitaryRifle
Objectives[0]Weapon189 = MilitaryRifle
Objectives[0]Weapon190 = MilitaryRifle
Objectives[0]Weapon191 = MilitaryRifle
Objectives[0]Weapon192 = MilitaryRifle
Objectives[0]Weapon193 = MilitaryRifle
Objectives[0]Weapon194 = MilitaryRifle
Objectives[0]Weapon195 = MilitaryRifle
Objectives[0]Weapon196 = MilitaryRifle
Objectives[0]Weapon197 = MilitaryRifle
Objectives[0]Weapon198 = MilitaryRifle
Objectives[0]Weapon199 = MilitaryRifle
Objectives[0]Weapon200 = MilitaryRifle
Objectives[0]Weapon201 = NightVision
Objectives[0]Weapon202 = Musket
Objectives[0]Weapon203 = ProximityMine
Objectives[0]Weapon204 = AdvancedRifle
Objectives[0]Weapon205 = UpNAtomizer
Objectives[0]Weapon206 = RPG
Objectives[0]Weapon207 = Widowmaker
Objectives[0]Weapon208 = PipeBomb
Objectives[0]Weapon209 = HazardousJerryCan
Objectives[0]Weapon210 = MiniSMG
Objectives[0]Weapon211 = SNSPistol
Objectives[0]Weapon212 = PistolMk2
Objectives[0]Weapon213 = AssaultRifle
Objectives[0]Weapon214 = SpecialCarbine
Objectives[0]Weapon215 = Revolver
Objectives[0]Weapon216 = MarksmanRifle
Objectives[0]Weapon217 = RevolverMk2
Objectives[0]Weapon218 = BattleAxe
Objectives[0]Weapon219 = PericoPistol
Objectives[0]Weapon220 = PericoPistol
Objectives[0]Weapon221 = PericoPistol
Objectives[0]Weapon222 = PericoPistol
Objectives[0]Weapon223 = PericoPistol
Objectives[0]Weapon224 = PericoPistol
Objectives[0]Weapon225 = PericoPistol
Objectives[0]Weapon226 = PericoPistol
Objectives[0]Weapon227 = PericoPistol
Objectives[0]Weapon228 = PericoPistol
Objectives[0]Weapon229 = PericoPistol
Objectives[0]Weapon230 = PericoPistol
Objectives[0]Weapon231 = PericoPistol
Objectives[0]Weapon232 = PericoPistol
Objectives[0]Weapon233 = PericoPistol
Objectives[0]Weapon234 = PericoPistol
Objectives[0]Weapon235 = PericoPistol
Objectives[0]Weapon236 = PericoPistol
Objectives[0]Weapon237 = PericoPistol
Objectives[0]Weapon238 = PericoPistol
Objectives[0]Weapon239 = PericoPistol
Objectives[0]Weapon240 = PericoPistol
Objectives[0]Weapon241 = PericoPistol
Objectives[0]Weapon242 = PericoPistol
Objectives[0]Weapon243 = PericoPistol
Objectives[0]Weapon244 = PericoPistol
Objectives[0]Weapon245 = PericoPistol
Objectives[0]Weapon246 = PericoPistol
Objectives[0]Weapon247 = PericoPistol
Objectives[0]Weapon248 = PericoPistol
Objectives[0]Weapon249 = PericoPistol
Objectives[0]Weapon250 = PericoPistol
Objectives[0]Weapon251 = PericoPistol
Objectives[0]Weapon252 = PericoPistol
Objectives[0]Weapon253 = PericoPistol
Objectives[0]Weapon254 = PericoPistol
Objectives[0]Weapon255 = PericoPistol
Objectives[0]Weapon256 = PericoPistol
Objectives[0]Weapon257 = PericoPistol
Objectives[0]Weapon258 = PericoPistol
Objectives[0]Weapon259 = PericoPistol
Objectives[0]Weapon260 = PericoPistol
Objectives[0]Weapon261 = PericoPistol
Objectives[0]Weapon262 = PericoPistol
Objectives[0]Weapon263 = PericoPistol
Objectives[0]Weapon264 = PericoPistol
Objectives[0]Weapon265 = PericoPistol
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Objectives[0]Weapon267 = PericoPistol
Objectives[0]Weapon268 = PericoPistol
Objectives[0]Weapon269 = PericoPistol
Objectives[0]Weapon270 = PericoPistol
Objectives[0]Weapon271 = PericoPistol
Objectives[0]Weapon272 = PericoPistol
Objectives[0]Weapon273 = PericoPistol
Objectives[0]Weapon274 = PericoPistol
Objectives[0]Weapon275 = PericoPistol
Objectives[0]Weapon276 = PericoPistol
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Objectives[0]Weapon278 = PericoPistol
Objectives[0]Weapon279 = PericoPistol
Objectives[0]Weapon280 = PericoPistol
Objectives[0]Weapon281 = PericoPistol
Objectives[0]Weapon282 = PericoPistol
Objectives[0]Weapon283 = PericoPistol
Objectives[0]Weapon284 = PericoPistol
Objectives[0]Weapon285 = PericoPistol
Objectives[0]Weapon286 = PericoPistol
Objectives[0]Weapon287 = PericoPistol
Objectives[0]Weapon288 = PericoPistol
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Objectives[0]Weapon290 = PericoPistol
Objectives[0]Weapon291 = PericoPistol
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Objectives[0]Weapon293 = PericoPistol
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Objectives[0]Weapon296 = PericoPistol
Objectives[0]Weapon297 = PericoPistol
Objectives[0]Weapon298 = PericoPistol
Objectives[0]Weapon299 = PericoPistol
Objectives[0]Weapon300 = PericoPistol
Objectives[0]Weapon301 = PericoPistol
Objectives[0]Weapon302 = PericoPistol
Objectives[0]Weapon303 = PericoPistol
Objectives[0]Weapon304 = PericoPistol
Objectives[0]Weapon305 = PericoPistol
Objectives[0]Weapon306 = PericoPistol
Objectives[0]Weapon307 = PericoPistol
Objectives[0]Weapon308 = PericoPistol
Objectives[0]Weapon309 = PericoPistol
Objectives[0]Weapon310 = PericoPistol
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Objectives[0]Weapon312 = PericoPistol
Objectives[0]Weapon313 = PericoPistol
Objectives[0]Weapon314 = PericoPistol
Objectives[0]Weapon315 = PericoPistol
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Objectives[0]Weapon317 = PericoPistol
Objectives[0]Weapon318 = PericoPistol
Objectives[0]Weapon319 = PericoPistol
Objectives[0]Weapon320 = PericoPistol
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Objectives[0]Weapon340 = PericoPistol
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Objectives[0]Weapon342 = PericoPistol
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Objectives[0]Weapon349 = PericoPistol
Objectives[0]Weapon350 = PericoPistol
Objectives[0]Weapon351 = PericoPistol
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Objectives[0]Weapon360 = PericoPistol
Objectives[0]Weapon361 = PericoPistol
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Objectives[0]Weapon368 = PericoPistol
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Objectives[0]Weapon372 = PericoPistol
Objectives[0]Weapon373 = PericoPistol
Objectives[0]Weapon374 = PericoPistol
Objectives[0]Weapon375 = PericoPistol
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Objectives[0]Weapon377 = PericoPistol
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Objectives[0]Weapon379 = PericoPistol
Objectives[0]Weapon380 = PericoPistol
Objectives[0]Weapon381 = PericoPistol
Objectives[0]Weapon382 = PericoPistol
Objectives[0]Weapon383 = PericoPistol
Objectives[0]Weapon384 = PericoPistol
Objectives[0]Weapon385 = PericoPistol
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Objectives[0]Weapon387 = PericoPistol
Objectives[0]Weapon388 = PericoPistol
Objectives[0]Weapon389 = PericoPistol
Objectives[0]Weapon390 = PericoPistol
Objectives[0]Weapon391 = PericoPistol
Objectives[0]Weapon392 = PericoPistol
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Objectives[0]Weapon394 = PericoPistol
Objectives[0]Weapon395 = PericoPistol
Objectives[0]Weapon396 = PericoPistol
Objectives[0]Weapon397 = PericoPistol
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Objectives[0]Weapon399 = PericoPistol
Objectives[0]Weapon400 = PericoPistol
Objectives[0]Weapon401 = PericoPistol
Objectives[0]Weapon402 = PericoPistol
Objectives[0]Weapon403 = PericoPistol
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Objectives[0]Weapon405 = PericoPistol
Objectives[0]Weapon406 = PericoPistol
Objectives[0]Weapon407 = PericoPistol
Objectives[0]Weapon408 = PericoPistol
Objectives[0]Weapon409 = PericoPistol
Objectives[0]Weapon410 = PericoPistol
Objectives[0]Weapon411 = PericoPistol
Objectives[0]Weapon412 = PericoPistol
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Objectives[0]Weapon415 = PericoPistol
Objectives[0]Weapon416 = PericoPistol
Objectives[0]Weapon417 = PericoPistol
Objectives[0]Weapon418 = PericoPistol
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Objectives[0]Weapon420 = PericoPistol
Objectives[0]Weapon421 = PericoPistol
Objectives[0]Weapon422 = PericoPistol
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Objectives[0]Weapon439 = PericoPistol
Objectives[0]Weapon440 = PericoPistol
Objectives[0]Weapon441 = PericoPistol
Objectives[0]Weapon442 = PericoPistol
Objectives[0]Weapon443 = PericoPistol
Objectives[0]Weapon444 = PericoPistol
Objectives[0]Weapon445 = PericoPistol
Objectives[0]Weapon446 = PericoPistol
Objectives[0]Weapon447 = PericoPistol
Objectives[0]Weapon448 = PericoPistol
Objectives[0]Weapon449 = PericoPistol
Objectives[0]Weapon450 = PericoPistol
Objectives[0]Weapon451 = PericoPistol
Objectives[0]Weapon452 = PericoPistol
Objectives[0]Weapon453 = PericoPistol
Objectives[0]Weapon454 = PericoPistol
Objectives[0]Weapon455 = PericoPistol
Objectives[0]Weapon456 = PericoPistol
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Objectives[0]Weapon458 = PericoPistol
Objectives[0]Weapon459 = PericoPistol
Objectives[0]Weapon460 = PericoPistol
Objectives[0]Weapon461 = PericoPistol
Objectives[0]Weapon462 = PericoPistol
Objectives[0]Weapon463 = PericoPistol
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Objectives[0]Weapon465 = PericoPistol
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Objectives[0]Weapon475 = PericoPistol
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Objectives[0]Weapon481 = PericoPistol
Objectives[0]Weapon482 = PericoPistol
Objectives[0]Weapon483 = PericoPistol
Objectives[0]Weapon484 = PericoPistol
Objectives[0]Weapon485 = PericoPistol
Objectives[0]Weapon486 = PericoPistol
Objectives[0]Weapon487 = PericoPistol
Objectives[0]Weapon488 = PericoPistol
Objectives[0]Weapon489 = PericoPistol
Objectives[0]Weapon490 = PericoPistol
Objectives[0]Weapon491 = PericoPistol
Objectives[0]Weapon492 = PericoPistol
Objectives[0]Weapon493 = PericoPistol
Objectives[0]Weapon494 = PericoPistol
Objectives[0]Weapon495 = PericoPistol
Objectives[0]Weapon496 = PericoPistol
Objectives[0]Weapon497 = PericoPistol
Objectives[0]Weapon498 = PericoPistol
Objectives[0]Weapon499 = PericoPistol
Objectives[0]Weapon500 = PericoPistol
Objectives[0]Weapon501 = PericoPistol
Objectives[0]Weapon502 = PericoPistol
Objectives[0]Weapon503 = PericoPistol
Objectives[0]Weapon504 = PericoPistol
Objectives[0]Weapon505 = PericoPistol
Objectives[0]Weapon506 = PericoPistol
Objectives[0]Weapon507 = PericoPistol
Objectives[0]Weapon508 = PericoPistol
Objectives[0]Weapon509 = PericoPistol
Objectives[0]Weapon510 = PericoPistol
Objectives[0]Weapon511 = PericoPistol
Objectives[0]Weapon512 = PericoPistol
Objectives[0]Weapon513 = PericoPistol
Objectives[0]Weapon514 = PericoPistol
Objectives[0]Weapon515 = PericoPistol
Objectives[0]Weapon516 = CombatShotgun
Objectives[0]Weapon517 = CombatShotgun
Objectives[0]Weapon518 = CombatShotgun
Objectives[0]Weapon519 = CombatShotgun
Objectives[0]Weapon520 = CombatShotgun
Objectives[0]Weapon521 = CombatShotgun
Objectives[0]Weapon522 = CombatShotgun
Objectives[0]Weapon523 = CombatShotgun
Objectives[0]Weapon524 = CombatShotgun
Objectives[0]Weapon525 = CombatShotgun
Objectives[0]Weapon526 = CombatShotgun
Objectives[0]Weapon527 = CombatShotgun
Objectives[0]Weapon528 = CombatShotgun
Objectives[0]Weapon529 = CombatShotgun
Objectives[0]Weapon530 = CombatShotgun
Objectives[0]Weapon531 = CombatShotgun
Objectives[0]Weapon532 = CombatShotgun
Objectives[0]Weapon533 = CombatShotgun
Objectives[0]Weapon534 = CombatShotgun
Objectives[0]Weapon535 = CombatShotgun
Objectives[0]Weapon536 = CombatShotgun
Objectives[0]Weapon537 = CombatShotgun
Objectives[0]Weapon538 = CombatShotgun
Objectives[0]Weapon539 = CombatShotgun
Objectives[0]Weapon540 = CombatShotgun
Objectives[0]Weapon541 = CombatShotgun
Objectives[0]Weapon542 = CombatShotgun
Objectives[0]Weapon543 = CombatShotgun
Objectives[0]Weapon544 = CombatShotgun
Objectives[0]Weapon545 = CombatShotgun
Objectives[0]Weapon546 = CombatShotgun
Objectives[0]Weapon547 = CombatShotgun
Objectives[0]Weapon548 = CombatShotgun
Objectives[0]Weapon549 = CombatShotgun
Objectives[0]Weapon550 = CombatShotgun
Objectives[0]Weapon551 = CombatShotgun
Objectives[0]Weapon552 = CombatShotgun
Objectives[0]Weapon553 = CombatShotgun
Objectives[0]Weapon554 = CombatShotgun
Objectives[0]Weapon555 = CombatShotgun
Objectives[0]Weapon556 = CombatShotgun
Objectives[0]Weapon557 = CombatShotgun
Objectives[0]Weapon558 = CombatShotgun
Objectives[0]Weapon559 = CombatShotgun
Objectives[0]Weapon560 = CombatShotgun
Objectives[0]Weapon561 = CombatShotgun
Objectives[0]Weapon562 = CombatShotgun
Objectives[0]Weapon563 = CombatShotgun
Objectives[0]Weapon564 = CombatShotgun
Objectives[0]Weapon565 = CombatShotgun
Objectives[0]Weapon566 = CombatShotgun
Objectives[0]Weapon567 = CombatShotgun
Objectives[0]Weapon568 = CombatShotgun
Objectives[0]Weapon569 = CombatShotgun
Objectives[0]Weapon570 = CombatShotgun
Objectives[0]Weapon571 = CombatShotgun
Objectives[0]Weapon572 = CombatShotgun
Objectives[0]Weapon573 = CombatShotgun
Objectives[0]Weapon574 = CombatShotgun
Objectives[0]Weapon575 = CombatShotgun
Objectives[0]Weapon576 = CombatShotgun
Objectives[0]Weapon577 = CombatShotgun
Objectives[0]Weapon578 = CombatShotgun
Objectives[0]Weapon579 = CombatShotgun
Objectives[0]Weapon580 = CombatShotgun
Objectives[0]Weapon581 = CombatShotgun
Objectives[0]Weapon582 = CombatShotgun
Objectives[0]Weapon583 = CombatShotgun
Objectives[0]Weapon584 = CombatShotgun
Objectives[0]Weapon585 = CombatShotgun
Objectives[0]Weapon586 = CombatShotgun
Objectives[0]Weapon587 = CombatShotgun
Objectives[0]Weapon588 = CombatShotgun
Objectives[0]Weapon589 = CombatShotgun
Objectives[0]Weapon590 = CombatShotgun
Objectives[0]Weapon591 = CombatShotgun
Objectives[0]Weapon592 = CombatShotgun
Objectives[0]Weapon593 = CombatShotgun
Objectives[0]Weapon594 = CombatShotgun
Objectives[0]Weapon595 = CombatShotgun
Objectives[0]Weapon596 = CombatShotgun
Objectives[0]Weapon597 = CombatShotgun
Objectives[0]Weapon598 = CombatShotgun
Objectives[0]Weapon599 = CombatShotgun
Objectives[0]Weapon600 = CombatShotgun
Objectives[0]Weapon601 = CombatShotgun
Objectives[0]Weapon602 = CombatShotgun
Objectives[0]Weapon603 = CombatShotgun
Objectives[0]Weapon604 = CombatShotgun
Objectives[0]Weapon605 = CombatShotgun
Objectives[0]Weapon606 = CombatShotgun
Objectives[0]Weapon607 = CombatShotgun
Objectives[0]Weapon608 = CombatShotgun
Objectives[0]Weapon609 = CombatShotgun
Objectives[0]Weapon610 = CombatShotgun
Objectives[0]Weapon611 = CombatShotgun
Objectives[0]Weapon612 = CombatShotgun
Objectives[0]Weapon613 = CombatShotgun
Objectives[0]Weapon614 = CombatShotgun
Objectives[0]Weapon615 = HeavyPistol
Objectives[0]Weapon616 = KnuckleDuster
Objectives[0]Weapon617 = MachinePistol
Objectives[0]Weapon618 = CombatMGMk2
Objectives[0]Weapon619 = MarksmanPistol
Objectives[0]Weapon620 = Machete
Objectives[0]Weapon621 = SwitchBlade
Objectives[0]Weapon622 = AssaultShotgun
Objectives[0]Weapon623 = DoubleBarrelShotgun
Objectives[0]Weapon624 = AssaultSMG
Objectives[0]Weapon625 = Hatchet
Objectives[0]Weapon626 = Bottle
Objectives[0]Weapon627 = CarbineRifleMk2
Objectives[0]Weapon628 = Parachute
Objectives[0]Weapon629 = SmokeGrenade
Objectives[0]Weapon630 = SniperRifle
Objectives[0]Weapon631 = FireExtinguisher
Objectives[0]Weapon632 = CompactGrenadeLauncher
Objectives[0]Weapon633 = Snowball
Objectives[0]Weapon634 = VintagePistol
Objectives[0]Weapon635 = CombatPDW
Objectives[0]Weapon636 = HeavySniperMk2
Objectives[0]Weapon637 = HeavySniper
Objectives[0]Weapon638 = SweeperShotgun
Objectives[0]Weapon639 = MicroSMG
Objectives[0]Weapon640 = Wrench
Objectives[0]mission_ActorsCount = 3
Objectives[0]mission_Actors[0]Survive_Number = 0
Objectives[0]mission_Actors[0]Failed_Text = 
Objectives[0]mission_Actors[0]Remove_After = 0
Objectives[0]mission_Actors[0]positionX = -592,3712
Objectives[0]mission_Actors[0]positionY = -707,6913
Objectives[0]mission_Actors[0]positionZ = 113,0053
Objectives[0]mission_Actors[0]Heading = 235,7369
Objectives[0]mission_Actors[0]String_Name = s_m_m_highsec_02
Objectives[0]mission_Actors[0]Relationship_Group = Neutral
Objectives[0]mission_Actors[0]AddBlip = False
Objectives[0]mission_Actors[0]ShowCone = False
Objectives[0]mission_Actors[0]Invincible = False
Objectives[0]mission_Actors[0]SetHealth = 200
Objectives[0]mission_Actors[0]DieFromHeadShot = True
Objectives[0]mission_Actors[0]CanExitVehicle = True
Objectives[0]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[0]AlwaysFight = True
Objectives[0]mission_Actors[0]Seeing_Range = 30
Objectives[0]mission_Actors[0]Hearing_Range = 30
Objectives[0]mission_Actors[0]CombatMovement = Offensive
Objectives[0]mission_Actors[0]weapon = Unarmed
Objectives[0]mission_Actors[0]Variation = Default
Objectives[0]mission_Actors[0]Task = 3
Objectives[0]mission_Actors[0]Task_Guard_Range = 5
Objectives[0]mission_Actors[0]Task_Stay_In_Range = True
Objectives[0]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[0]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[1]Survive_Number = 0
Objectives[0]mission_Actors[1]Failed_Text = 
Objectives[0]mission_Actors[1]Remove_After = 0
Objectives[0]mission_Actors[1]positionX = -590,9131
Objectives[0]mission_Actors[1]positionY = -708,8545
Objectives[0]mission_Actors[1]positionZ = 113,0053
Objectives[0]mission_Actors[1]Heading = 50,64598
Objectives[0]mission_Actors[1]String_Name = a_m_y_vinewood_03
Objectives[0]mission_Actors[1]Relationship_Group = Neutral
Objectives[0]mission_Actors[1]AddBlip = False
Objectives[0]mission_Actors[1]ShowCone = False
Objectives[0]mission_Actors[1]Invincible = False
Objectives[0]mission_Actors[1]SetHealth = 100
Objectives[0]mission_Actors[1]DieFromHeadShot = True
Objectives[0]mission_Actors[1]CanExitVehicle = True
Objectives[0]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[1]AlwaysFight = True
Objectives[0]mission_Actors[1]Seeing_Range = 30
Objectives[0]mission_Actors[1]Hearing_Range = 30
Objectives[0]mission_Actors[1]CombatMovement = Offensive
Objectives[0]mission_Actors[1]weapon = Unarmed
Objectives[0]mission_Actors[1]Variation = Default
Objectives[0]mission_Actors[1]Task = 3
Objectives[0]mission_Actors[1]Task_Guard_Range = 5
Objectives[0]mission_Actors[1]Task_Stay_In_Range = True
Objectives[0]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[1]Task_Scenario = WORLD_HUMAN_HANG_OUT_STREET
Objectives[0]mission_Actors[2]Survive_Number = 0
Objectives[0]mission_Actors[2]Failed_Text = 
Objectives[0]mission_Actors[2]Remove_After = 0
Objectives[0]mission_Actors[2]positionX = -597,5369
Objectives[0]mission_Actors[2]positionY = -715,8829
Objectives[0]mission_Actors[2]positionZ = 116,8053
Objectives[0]mission_Actors[2]Heading = 34,99613
Objectives[0]mission_Actors[2]String_Name = p_franklin_02
Objectives[0]mission_Actors[2]Relationship_Group = Neutral
Objectives[0]mission_Actors[2]AddBlip = False
Objectives[0]mission_Actors[2]ShowCone = False
Objectives[0]mission_Actors[2]Invincible = False
Objectives[0]mission_Actors[2]SetHealth = 100
Objectives[0]mission_Actors[2]DieFromHeadShot = True
Objectives[0]mission_Actors[2]CanExitVehicle = True
Objectives[0]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[0]mission_Actors[2]AlwaysFight = True
Objectives[0]mission_Actors[2]Seeing_Range = 30
Objectives[0]mission_Actors[2]Hearing_Range = 30
Objectives[0]mission_Actors[2]CombatMovement = Offensive
Objectives[0]mission_Actors[2]weapon = 966099553
Objectives[0]mission_Actors[2]Variation = Default
Objectives[0]mission_Actors[2]Task = 3
Objectives[0]mission_Actors[2]Task_Guard_Range = 5
Objectives[0]mission_Actors[2]Task_Stay_In_Range = True
Objectives[0]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[0]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[0]mission_Actors[2]Task_Scenario = WORLD_HUMAN_STAND_MOBILE_UPRIGHT
Objectives[0]mission_Vehicles = 3
Objectives[0]mission_Vehicles[0]positionX = -559,3259
Objectives[0]mission_Vehicles[0]positionY = 301,4826
Objectives[0]mission_Vehicles[0]positionZ = 82,96986
Objectives[0]mission_Vehicles[0]Heading = 90,00087
Objectives[0]mission_Vehicles[0]Name = Burrito gangu
Objectives[0]mission_Vehicles[0]Model = gburrito
Objectives[0]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[0]SecondaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[0]HasPearlescent = False
Objectives[0]mission_Vehicles[0]Livery = 0
Objectives[0]mission_Vehicles[0]DirtLevel = 0
Objectives[0]mission_Vehicles[0]LockedForPlayer = False
Objectives[0]mission_Vehicles[0]Locked = False
Objectives[0]mission_Vehicles[0]Alarm = False
Objectives[0]mission_Vehicles[0]HotWired = False
Objectives[0]mission_Vehicles[0]Invincible = False
Objectives[0]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[0]Remove_After = 0
Objectives[0]mission_Vehicles[0]Survive_Number = 0
Objectives[0]mission_Vehicles[0]Failed_Text = 
Objectives[0]mission_Vehicles[1]positionX = -551,4169
Objectives[0]mission_Vehicles[1]positionY = 306,5201
Objectives[0]mission_Vehicles[1]positionZ = 82,70792
Objectives[0]mission_Vehicles[1]Heading = 90,49213
Objectives[0]mission_Vehicles[1]Name = Hexer
Objectives[0]mission_Vehicles[1]Model = hexer
Objectives[0]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[1]SecondaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[1]HasPearlescent = False
Objectives[0]mission_Vehicles[1]Livery = 0
Objectives[0]mission_Vehicles[1]DirtLevel = 0
Objectives[0]mission_Vehicles[1]LockedForPlayer = False
Objectives[0]mission_Vehicles[1]Locked = False
Objectives[0]mission_Vehicles[1]Alarm = False
Objectives[0]mission_Vehicles[1]HotWired = False
Objectives[0]mission_Vehicles[1]Invincible = False
Objectives[0]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[1]Remove_After = 0
Objectives[0]mission_Vehicles[1]Survive_Number = 0
Objectives[0]mission_Vehicles[1]Failed_Text = 
Objectives[0]mission_Vehicles[2]positionX = -549,7202
Objectives[0]mission_Vehicles[2]positionY = 308,2569
Objectives[0]mission_Vehicles[2]positionZ = 82,633
Objectives[0]mission_Vehicles[2]Heading = 90,49908
Objectives[0]mission_Vehicles[2]Name = Hexer
Objectives[0]mission_Vehicles[2]Model = hexer
Objectives[0]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[0]mission_Vehicles[2]SecondaryColor = MetallicBlackSteel
Objectives[0]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[0]mission_Vehicles[2]HasPearlescent = False
Objectives[0]mission_Vehicles[2]Livery = 0
Objectives[0]mission_Vehicles[2]DirtLevel = 0
Objectives[0]mission_Vehicles[2]LockedForPlayer = False
Objectives[0]mission_Vehicles[2]Locked = False
Objectives[0]mission_Vehicles[2]Alarm = False
Objectives[0]mission_Vehicles[2]HotWired = False
Objectives[0]mission_Vehicles[2]Invincible = False
Objectives[0]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[0]mission_Vehicles[2]Remove_After = 0
Objectives[0]mission_Vehicles[2]Survive_Number = 0
Objectives[0]mission_Vehicles[2]Failed_Text = 
Objectives[0]Mission_Needed_Vehicles = 0
Objectives[0]mission_PropsCount = 0
Objectives[0]mission_Pickup_Props_Count = 0
Objectives[0]ObjectiveMessages = 1
Objectives[0]ObjectiveMessages[0]positionX = -589,2293
Objectives[0]ObjectiveMessages[0]positionY = -688,7141
Objectives[0]ObjectiveMessages[0]positionZ = 33,30958
Objectives[0]ObjectiveMessages[0]Message = The Lost MC stole jweelry that belonged to wife of the head of a perfume company. I have info Lost LCs are meeting in West Vinewood at Tequi-la-la club. Go there to retrieve the jewelry.
Objectives[0]ObjectiveMessages[0]Contact = CHAR_FRANKLIN
Objectives[0]ObjectiveMessages[0]Sender = Franklin
Objectives[0]ObjectiveMessages[0]Subject = Secuity Contract
Objectives[0]ObjectiveMessages[0]MessageColor = White
Objectives[0]ObjectiveMessages[0]PlayFromStart = False
Objectives[0]ObjectiveMessages[0]Delay = True
Objectives[0]ObjectiveMessages[0]DelayTime = 25
Objectives[0]ObjectiveMessages[0]PlayDIstanceFrom = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceFromPlayer = False
Objectives[0]ObjectiveMessages[0]PlayDIstanceTo = False
Objectives[0]ObjectiveMessages[0]DIstanceFromTo = 50
Objectives[0]ObjectiveMessages[0]TypeSubtitle = False
Objectives[0]ObjectiveMessages[0]TypeTextMesage = True
Objectives[0]ObjectiveMessages[0]TypePhoneMesage = False
Objectives[0]ObjectiveMessages[0]PhoneMessageDisplayTime = 20

Objectives[1]Text = Exit the Agency.
Objectives[1]Text2 = 
Objectives[1]Text3 = 
Objectives[1]Failed_Text = 
Objectives[1]Type = Checkpoint
Objectives[1]Checkpoint_Type = 45
Objectives[1]Reserved = 0
Objectives[1]ColorR = 255
Objectives[1]ColorG = 255
Objectives[1]ColorB = 0
Objectives[1]ColorA = 255
Objectives[1]IconColorR = 255
Objectives[1]IconColorG = 255
Objectives[1]IconColorB = 0
Objectives[1]IconColorA = 255
Objectives[1]positionX = -574,6252
Objectives[1]positionY = -715,4756
Objectives[1]positionZ = 112,0053
Objectives[1]Heading = 10
Objectives[1]Diameter = 2
Objectives[1]minimum_hight = 1
Objectives[1]maximum_hight = 10
Objectives[1]TriggerDistance = 1
Objectives[1]PlaySound = False
Objectives[1]LoseWanted = False
Objectives[1]Stop_Vehicle = False
Objectives[1]DeliverVehicleOnly = False
Objectives[1]DeliverTrailor = False
Objectives[1]DeliverTowTruck = False
Objectives[1]DeliverVehicleCargobob = False
Objectives[1]DeliverPropCargobob = False
Objectives[1]mission_ActorsCount = 0
Objectives[1]mission_Vehicles = 0
Objectives[1]Mission_Needed_Vehicles = 0
Objectives[1]mission_PropsCount = 0
Objectives[1]mission_Pickup_Props_Count = 0
Objectives[1]ObjectiveMessages = 0

Objectives[2]Type = Teleport_Objective
Objectives[2]Text = 
Objectives[2]positionX = -589,4675
Objectives[2]positionY = -707,4095
Objectives[2]positionZ = 35,28439
Objectives[2]ObjectiveRotation = 0
Objectives[2]mission_ActorsCount = 0
Objectives[2]mission_Vehicles = 0
Objectives[2]Mission_Needed_Vehicles = 0
Objectives[2]mission_PropsCount = 2
Objectives[2]mission_Props[0]Model = v_ilev_gangsafe
Objectives[2]mission_Props[0]PlaceOnGround = False
Objectives[2]mission_Props[0]FreesePosition = True
Objectives[2]mission_Props[0]positionX = -571,1805
Objectives[2]mission_Props[0]positionY = 291,6736
Objectives[2]mission_Props[0]positionZ = 78,17664
Objectives[2]mission_Props[0]rotationX = 0
Objectives[2]mission_Props[0]rotationY = 0
Objectives[2]mission_Props[0]rotationZ = -95
Objectives[2]mission_Props[1]Model = v_ilev_gangsafedoor
Objectives[2]mission_Props[1]PlaceOnGround = False
Objectives[2]mission_Props[1]FreesePosition = True
Objectives[2]mission_Props[1]positionX = -571,1805
Objectives[2]mission_Props[1]positionY = 291,6736
Objectives[2]mission_Props[1]positionZ = 78,17664
Objectives[2]mission_Props[1]rotationX = 0
Objectives[2]mission_Props[1]rotationY = 0
Objectives[2]mission_Props[1]rotationZ = -95
Objectives[2]mission_Pickup_Props_Count = 0
Objectives[2]ObjectiveMessages = 0

Objectives[3]Text = Go to ~y~Tequi-la-la.
Objectives[3]Text2 = 
Objectives[3]Text3 = 
Objectives[3]Failed_Text = 
Objectives[3]Type = Checkpoint
Objectives[3]Checkpoint_Type = 45
Objectives[3]Reserved = 0
Objectives[3]ColorR = 255
Objectives[3]ColorG = 255
Objectives[3]ColorB = 0
Objectives[3]ColorA = 255
Objectives[3]IconColorR = 255
Objectives[3]IconColorG = 255
Objectives[3]IconColorB = 0
Objectives[3]IconColorA = 255
Objectives[3]positionX = -554,977
Objectives[3]positionY = 300,9391
Objectives[3]positionZ = 82,17931
Objectives[3]Heading = 0
Objectives[3]Diameter = 2
Objectives[3]minimum_hight = 1
Objectives[3]maximum_hight = 10
Objectives[3]TriggerDistance = 75
Objectives[3]PlaySound = True
Objectives[3]LoseWanted = False
Objectives[3]Stop_Vehicle = False
Objectives[3]DeliverVehicleOnly = False
Objectives[3]DeliverTrailor = False
Objectives[3]DeliverTowTruck = False
Objectives[3]DeliverVehicleCargobob = False
Objectives[3]DeliverPropCargobob = False
Objectives[3]mission_ActorsCount = 23
Objectives[3]mission_Actors[0]Survive_Number = 0
Objectives[3]mission_Actors[0]Failed_Text = 
Objectives[3]mission_Actors[0]Remove_After = 0
Objectives[3]mission_Actors[0]positionX = -555,9201
Objectives[3]mission_Actors[0]positionY = 281,0693
Objectives[3]mission_Actors[0]positionZ = 82,17628
Objectives[3]mission_Actors[0]Heading = 0,5450836
Objectives[3]mission_Actors[0]String_Name = g_m_y_lost_02
Objectives[3]mission_Actors[0]Relationship_Group = Enemy1
Objectives[3]mission_Actors[0]AddBlip = True
Objectives[3]mission_Actors[0]ShowCone = False
Objectives[3]mission_Actors[0]Invincible = False
Objectives[3]mission_Actors[0]SetHealth = 200
Objectives[3]mission_Actors[0]DieFromHeadShot = True
Objectives[3]mission_Actors[0]CanExitVehicle = True
Objectives[3]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[0]AlwaysFight = True
Objectives[3]mission_Actors[0]Seeing_Range = 30
Objectives[3]mission_Actors[0]Hearing_Range = 30
Objectives[3]mission_Actors[0]CombatMovement = Offensive
Objectives[3]mission_Actors[0]weapon = Pistol
Objectives[3]mission_Actors[0]Variation = Random
Objectives[3]mission_Actors[0]Task = 0
Objectives[3]mission_Actors[0]Task_Guard_Range = 5
Objectives[3]mission_Actors[0]Task_Stay_In_Range = True
Objectives[3]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[0]Task_Scenario = NONE
Objectives[3]mission_Actors[1]Survive_Number = 0
Objectives[3]mission_Actors[1]Failed_Text = 
Objectives[3]mission_Actors[1]Remove_After = 0
Objectives[3]mission_Actors[1]positionX = -554,563
Objectives[3]mission_Actors[1]positionY = 281,8725
Objectives[3]mission_Actors[1]positionZ = 82,17629
Objectives[3]mission_Actors[1]Heading = 60
Objectives[3]mission_Actors[1]String_Name = g_m_y_lost_02
Objectives[3]mission_Actors[1]Relationship_Group = Enemy1
Objectives[3]mission_Actors[1]AddBlip = True
Objectives[3]mission_Actors[1]ShowCone = False
Objectives[3]mission_Actors[1]Invincible = False
Objectives[3]mission_Actors[1]SetHealth = 100
Objectives[3]mission_Actors[1]DieFromHeadShot = True
Objectives[3]mission_Actors[1]CanExitVehicle = True
Objectives[3]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[1]AlwaysFight = True
Objectives[3]mission_Actors[1]Seeing_Range = 30
Objectives[3]mission_Actors[1]Hearing_Range = 30
Objectives[3]mission_Actors[1]CombatMovement = Offensive
Objectives[3]mission_Actors[1]weapon = Pistol
Objectives[3]mission_Actors[1]Variation = Random
Objectives[3]mission_Actors[1]Task = 0
Objectives[3]mission_Actors[1]Task_Guard_Range = 5
Objectives[3]mission_Actors[1]Task_Stay_In_Range = True
Objectives[3]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[1]Task_Scenario = NONE
Objectives[3]mission_Actors[2]Survive_Number = 0
Objectives[3]mission_Actors[2]Failed_Text = 
Objectives[3]mission_Actors[2]Remove_After = 0
Objectives[3]mission_Actors[2]positionX = -552,3903
Objectives[3]mission_Actors[2]positionY = 286,6454
Objectives[3]mission_Actors[2]positionZ = 82,97662
Objectives[3]mission_Actors[2]Heading = 60
Objectives[3]mission_Actors[2]String_Name = g_m_y_lost_02
Objectives[3]mission_Actors[2]Relationship_Group = Enemy1
Objectives[3]mission_Actors[2]AddBlip = True
Objectives[3]mission_Actors[2]ShowCone = False
Objectives[3]mission_Actors[2]Invincible = False
Objectives[3]mission_Actors[2]SetHealth = 200
Objectives[3]mission_Actors[2]DieFromHeadShot = True
Objectives[3]mission_Actors[2]CanExitVehicle = True
Objectives[3]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[2]AlwaysFight = True
Objectives[3]mission_Actors[2]Seeing_Range = 30
Objectives[3]mission_Actors[2]Hearing_Range = 30
Objectives[3]mission_Actors[2]CombatMovement = Offensive
Objectives[3]mission_Actors[2]weapon = SpecialCarbine
Objectives[3]mission_Actors[2]Variation = Random
Objectives[3]mission_Actors[2]Task = 0
Objectives[3]mission_Actors[2]Task_Guard_Range = 5
Objectives[3]mission_Actors[2]Task_Stay_In_Range = True
Objectives[3]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[2]Task_Scenario = NONE
Objectives[3]mission_Actors[3]Survive_Number = 0
Objectives[3]mission_Actors[3]Failed_Text = 
Objectives[3]mission_Actors[3]Remove_After = 0
Objectives[3]mission_Actors[3]positionX = -557,7349
Objectives[3]mission_Actors[3]positionY = 289,7992
Objectives[3]mission_Actors[3]positionZ = 82,17628
Objectives[3]mission_Actors[3]Heading = 155
Objectives[3]mission_Actors[3]String_Name = g_m_y_lost_02
Objectives[3]mission_Actors[3]Relationship_Group = Enemy1
Objectives[3]mission_Actors[3]AddBlip = True
Objectives[3]mission_Actors[3]ShowCone = False
Objectives[3]mission_Actors[3]Invincible = False
Objectives[3]mission_Actors[3]SetHealth = 100
Objectives[3]mission_Actors[3]DieFromHeadShot = True
Objectives[3]mission_Actors[3]CanExitVehicle = True
Objectives[3]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[3]AlwaysFight = True
Objectives[3]mission_Actors[3]Seeing_Range = 30
Objectives[3]mission_Actors[3]Hearing_Range = 30
Objectives[3]mission_Actors[3]CombatMovement = Offensive
Objectives[3]mission_Actors[3]weapon = PumpShotgun
Objectives[3]mission_Actors[3]Variation = Random
Objectives[3]mission_Actors[3]Task = 0
Objectives[3]mission_Actors[3]Task_Guard_Range = 5
Objectives[3]mission_Actors[3]Task_Stay_In_Range = True
Objectives[3]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[3]Task_Scenario = NONE
Objectives[3]mission_Actors[4]Survive_Number = 0
Objectives[3]mission_Actors[4]Failed_Text = 
Objectives[3]mission_Actors[4]Remove_After = 0
Objectives[3]mission_Actors[4]positionX = -562,3705
Objectives[3]mission_Actors[4]positionY = 286,9901
Objectives[3]mission_Actors[4]positionZ = 82,17648
Objectives[3]mission_Actors[4]Heading = 260
Objectives[3]mission_Actors[4]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[4]Relationship_Group = Enemy1
Objectives[3]mission_Actors[4]AddBlip = True
Objectives[3]mission_Actors[4]ShowCone = False
Objectives[3]mission_Actors[4]Invincible = False
Objectives[3]mission_Actors[4]SetHealth = 200
Objectives[3]mission_Actors[4]DieFromHeadShot = True
Objectives[3]mission_Actors[4]CanExitVehicle = True
Objectives[3]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[4]AlwaysFight = True
Objectives[3]mission_Actors[4]Seeing_Range = 30
Objectives[3]mission_Actors[4]Hearing_Range = 30
Objectives[3]mission_Actors[4]CombatMovement = Offensive
Objectives[3]mission_Actors[4]weapon = MicroSMG
Objectives[3]mission_Actors[4]Variation = Random
Objectives[3]mission_Actors[4]Task = 0
Objectives[3]mission_Actors[4]Task_Guard_Range = 5
Objectives[3]mission_Actors[4]Task_Stay_In_Range = True
Objectives[3]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[4]Task_Scenario = NONE
Objectives[3]mission_Actors[5]Survive_Number = 0
Objectives[3]mission_Actors[5]Failed_Text = 
Objectives[3]mission_Actors[5]Remove_After = 0
Objectives[3]mission_Actors[5]positionX = -560,6901
Objectives[3]mission_Actors[5]positionY = 285,5262
Objectives[3]mission_Actors[5]positionZ = 85,37645
Objectives[3]mission_Actors[5]Heading = 260
Objectives[3]mission_Actors[5]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[5]Relationship_Group = Enemy1
Objectives[3]mission_Actors[5]AddBlip = True
Objectives[3]mission_Actors[5]ShowCone = False
Objectives[3]mission_Actors[5]Invincible = False
Objectives[3]mission_Actors[5]SetHealth = 200
Objectives[3]mission_Actors[5]DieFromHeadShot = True
Objectives[3]mission_Actors[5]CanExitVehicle = True
Objectives[3]mission_Actors[5]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[5]AlwaysFight = True
Objectives[3]mission_Actors[5]Seeing_Range = 30
Objectives[3]mission_Actors[5]Hearing_Range = 30
Objectives[3]mission_Actors[5]CombatMovement = Offensive
Objectives[3]mission_Actors[5]weapon = MicroSMG
Objectives[3]mission_Actors[5]Variation = Random
Objectives[3]mission_Actors[5]Task = 0
Objectives[3]mission_Actors[5]Task_Guard_Range = 5
Objectives[3]mission_Actors[5]Task_Stay_In_Range = True
Objectives[3]mission_Actors[5]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[5]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[5]Task_Scenario = NONE
Objectives[3]mission_Actors[6]Survive_Number = 0
Objectives[3]mission_Actors[6]Failed_Text = 
Objectives[3]mission_Actors[6]Remove_After = 0
Objectives[3]mission_Actors[6]positionX = -559,8043
Objectives[3]mission_Actors[6]positionY = 286,2316
Objectives[3]mission_Actors[6]positionZ = 85,37645
Objectives[3]mission_Actors[6]Heading = 260
Objectives[3]mission_Actors[6]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[6]Relationship_Group = Enemy1
Objectives[3]mission_Actors[6]AddBlip = True
Objectives[3]mission_Actors[6]ShowCone = False
Objectives[3]mission_Actors[6]Invincible = False
Objectives[3]mission_Actors[6]SetHealth = 200
Objectives[3]mission_Actors[6]DieFromHeadShot = True
Objectives[3]mission_Actors[6]CanExitVehicle = True
Objectives[3]mission_Actors[6]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[6]AlwaysFight = True
Objectives[3]mission_Actors[6]Seeing_Range = 30
Objectives[3]mission_Actors[6]Hearing_Range = 30
Objectives[3]mission_Actors[6]CombatMovement = Offensive
Objectives[3]mission_Actors[6]weapon = Pistol
Objectives[3]mission_Actors[6]Variation = Random
Objectives[3]mission_Actors[6]Task = 0
Objectives[3]mission_Actors[6]Task_Guard_Range = 5
Objectives[3]mission_Actors[6]Task_Stay_In_Range = True
Objectives[3]mission_Actors[6]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[6]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[6]Task_Scenario = NONE
Objectives[3]mission_Actors[7]Survive_Number = 0
Objectives[3]mission_Actors[7]Failed_Text = 
Objectives[3]mission_Actors[7]Remove_After = 0
Objectives[3]mission_Actors[7]positionX = -559,9077
Objectives[3]mission_Actors[7]positionY = 285,7453
Objectives[3]mission_Actors[7]positionZ = 85,37645
Objectives[3]mission_Actors[7]Heading = 260
Objectives[3]mission_Actors[7]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[7]Relationship_Group = Enemy1
Objectives[3]mission_Actors[7]AddBlip = True
Objectives[3]mission_Actors[7]ShowCone = False
Objectives[3]mission_Actors[7]Invincible = False
Objectives[3]mission_Actors[7]SetHealth = 200
Objectives[3]mission_Actors[7]DieFromHeadShot = True
Objectives[3]mission_Actors[7]CanExitVehicle = True
Objectives[3]mission_Actors[7]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[7]AlwaysFight = True
Objectives[3]mission_Actors[7]Seeing_Range = 30
Objectives[3]mission_Actors[7]Hearing_Range = 30
Objectives[3]mission_Actors[7]CombatMovement = Offensive
Objectives[3]mission_Actors[7]weapon = Pistol
Objectives[3]mission_Actors[7]Variation = Random
Objectives[3]mission_Actors[7]Task = 0
Objectives[3]mission_Actors[7]Task_Guard_Range = 5
Objectives[3]mission_Actors[7]Task_Stay_In_Range = True
Objectives[3]mission_Actors[7]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[7]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[7]Task_Scenario = NONE
Objectives[3]mission_Actors[8]Survive_Number = 0
Objectives[3]mission_Actors[8]Failed_Text = 
Objectives[3]mission_Actors[8]Remove_After = 0
Objectives[3]mission_Actors[8]positionX = -562,1107
Objectives[3]mission_Actors[8]positionY = 284,6915
Objectives[3]mission_Actors[8]positionZ = 85,37645
Objectives[3]mission_Actors[8]Heading = 260
Objectives[3]mission_Actors[8]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[8]Relationship_Group = Enemy1
Objectives[3]mission_Actors[8]AddBlip = True
Objectives[3]mission_Actors[8]ShowCone = False
Objectives[3]mission_Actors[8]Invincible = False
Objectives[3]mission_Actors[8]SetHealth = 200
Objectives[3]mission_Actors[8]DieFromHeadShot = True
Objectives[3]mission_Actors[8]CanExitVehicle = True
Objectives[3]mission_Actors[8]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[8]AlwaysFight = True
Objectives[3]mission_Actors[8]Seeing_Range = 30
Objectives[3]mission_Actors[8]Hearing_Range = 30
Objectives[3]mission_Actors[8]CombatMovement = Offensive
Objectives[3]mission_Actors[8]weapon = Pistol
Objectives[3]mission_Actors[8]Variation = Random
Objectives[3]mission_Actors[8]Task = 0
Objectives[3]mission_Actors[8]Task_Guard_Range = 5
Objectives[3]mission_Actors[8]Task_Stay_In_Range = True
Objectives[3]mission_Actors[8]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[8]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[8]Task_Scenario = NONE
Objectives[3]mission_Actors[9]Survive_Number = 0
Objectives[3]mission_Actors[9]Failed_Text = 
Objectives[3]mission_Actors[9]Remove_After = 0
Objectives[3]mission_Actors[9]positionX = -562,642
Objectives[3]mission_Actors[9]positionY = 284,6606
Objectives[3]mission_Actors[9]positionZ = 85,37645
Objectives[3]mission_Actors[9]Heading = 260
Objectives[3]mission_Actors[9]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[9]Relationship_Group = Enemy1
Objectives[3]mission_Actors[9]AddBlip = True
Objectives[3]mission_Actors[9]ShowCone = False
Objectives[3]mission_Actors[9]Invincible = False
Objectives[3]mission_Actors[9]SetHealth = 100
Objectives[3]mission_Actors[9]DieFromHeadShot = True
Objectives[3]mission_Actors[9]CanExitVehicle = True
Objectives[3]mission_Actors[9]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[9]AlwaysFight = True
Objectives[3]mission_Actors[9]Seeing_Range = 30
Objectives[3]mission_Actors[9]Hearing_Range = 30
Objectives[3]mission_Actors[9]CombatMovement = Offensive
Objectives[3]mission_Actors[9]weapon = PumpShotgun
Objectives[3]mission_Actors[9]Variation = Random
Objectives[3]mission_Actors[9]Task = 0
Objectives[3]mission_Actors[9]Task_Guard_Range = 5
Objectives[3]mission_Actors[9]Task_Stay_In_Range = True
Objectives[3]mission_Actors[9]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[9]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[9]Task_Scenario = NONE
Objectives[3]mission_Actors[10]Survive_Number = 0
Objectives[3]mission_Actors[10]Failed_Text = 
Objectives[3]mission_Actors[10]Remove_After = 0
Objectives[3]mission_Actors[10]positionX = -555,904
Objectives[3]mission_Actors[10]positionY = 307,2112
Objectives[3]mission_Actors[10]positionZ = 83,28606
Objectives[3]mission_Actors[10]Heading = 260,7437
Objectives[3]mission_Actors[10]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[10]Relationship_Group = Enemy1
Objectives[3]mission_Actors[10]AddBlip = True
Objectives[3]mission_Actors[10]ShowCone = False
Objectives[3]mission_Actors[10]Invincible = False
Objectives[3]mission_Actors[10]SetHealth = 100
Objectives[3]mission_Actors[10]DieFromHeadShot = True
Objectives[3]mission_Actors[10]CanExitVehicle = True
Objectives[3]mission_Actors[10]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[10]AlwaysFight = True
Objectives[3]mission_Actors[10]Seeing_Range = 30
Objectives[3]mission_Actors[10]Hearing_Range = 30
Objectives[3]mission_Actors[10]CombatMovement = Offensive
Objectives[3]mission_Actors[10]weapon = 966099553
Objectives[3]mission_Actors[10]Variation = Random
Objectives[3]mission_Actors[10]Task = 3
Objectives[3]mission_Actors[10]Task_Guard_Range = 5
Objectives[3]mission_Actors[10]Task_Stay_In_Range = True
Objectives[3]mission_Actors[10]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[10]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[10]Task_Scenario = WORLD_HUMAN_SMOKING_POT
Objectives[3]mission_Actors[11]Survive_Number = 0
Objectives[3]mission_Actors[11]Failed_Text = 
Objectives[3]mission_Actors[11]Remove_After = 0
Objectives[3]mission_Actors[11]positionX = -554,6881
Objectives[3]mission_Actors[11]positionY = 308,3158
Objectives[3]mission_Actors[11]positionZ = 83,24003
Objectives[3]mission_Actors[11]Heading = 165
Objectives[3]mission_Actors[11]String_Name = g_m_y_lost_01
Objectives[3]mission_Actors[11]Relationship_Group = Enemy1
Objectives[3]mission_Actors[11]AddBlip = True
Objectives[3]mission_Actors[11]ShowCone = False
Objectives[3]mission_Actors[11]Invincible = False
Objectives[3]mission_Actors[11]SetHealth = 100
Objectives[3]mission_Actors[11]DieFromHeadShot = True
Objectives[3]mission_Actors[11]CanExitVehicle = True
Objectives[3]mission_Actors[11]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[11]AlwaysFight = True
Objectives[3]mission_Actors[11]Seeing_Range = 30
Objectives[3]mission_Actors[11]Hearing_Range = 30
Objectives[3]mission_Actors[11]CombatMovement = Offensive
Objectives[3]mission_Actors[11]weapon = 966099553
Objectives[3]mission_Actors[11]Variation = Random
Objectives[3]mission_Actors[11]Task = 3
Objectives[3]mission_Actors[11]Task_Guard_Range = 5
Objectives[3]mission_Actors[11]Task_Stay_In_Range = True
Objectives[3]mission_Actors[11]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[11]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[11]Task_Scenario = WORLD_HUMAN_SMOKING
Objectives[3]mission_Actors[12]Survive_Number = 0
Objectives[3]mission_Actors[12]Failed_Text = 
Objectives[3]mission_Actors[12]Remove_After = 0
Objectives[3]mission_Actors[12]positionX = -568,6852
Objectives[3]mission_Actors[12]positionY = 282,1913
Objectives[3]mission_Actors[12]positionZ = 82,97649
Objectives[3]mission_Actors[12]Heading = 165,1225
Objectives[3]mission_Actors[12]String_Name = g_f_y_lost_01
Objectives[3]mission_Actors[12]Relationship_Group = Enemy1
Objectives[3]mission_Actors[12]AddBlip = True
Objectives[3]mission_Actors[12]ShowCone = False
Objectives[3]mission_Actors[12]Invincible = False
Objectives[3]mission_Actors[12]SetHealth = 200
Objectives[3]mission_Actors[12]DieFromHeadShot = True
Objectives[3]mission_Actors[12]CanExitVehicle = True
Objectives[3]mission_Actors[12]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[12]AlwaysFight = True
Objectives[3]mission_Actors[12]Seeing_Range = 30
Objectives[3]mission_Actors[12]Hearing_Range = 30
Objectives[3]mission_Actors[12]CombatMovement = Offensive
Objectives[3]mission_Actors[12]weapon = Pistol
Objectives[3]mission_Actors[12]Variation = Random
Objectives[3]mission_Actors[12]Task = 0
Objectives[3]mission_Actors[12]Task_Guard_Range = 5
Objectives[3]mission_Actors[12]Task_Stay_In_Range = True
Objectives[3]mission_Actors[12]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[12]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[12]Task_Scenario = NONE
Objectives[3]mission_Actors[13]Survive_Number = 0
Objectives[3]mission_Actors[13]Failed_Text = 
Objectives[3]mission_Actors[13]Remove_After = 0
Objectives[3]mission_Actors[13]positionX = -568,5741
Objectives[3]mission_Actors[13]positionY = 281,4303
Objectives[3]mission_Actors[13]positionZ = 82,97643
Objectives[3]mission_Actors[13]Heading = 165,1225
Objectives[3]mission_Actors[13]String_Name = g_f_y_lost_01
Objectives[3]mission_Actors[13]Relationship_Group = Enemy1
Objectives[3]mission_Actors[13]AddBlip = True
Objectives[3]mission_Actors[13]ShowCone = False
Objectives[3]mission_Actors[13]Invincible = False
Objectives[3]mission_Actors[13]SetHealth = 200
Objectives[3]mission_Actors[13]DieFromHeadShot = True
Objectives[3]mission_Actors[13]CanExitVehicle = True
Objectives[3]mission_Actors[13]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[13]AlwaysFight = True
Objectives[3]mission_Actors[13]Seeing_Range = 30
Objectives[3]mission_Actors[13]Hearing_Range = 30
Objectives[3]mission_Actors[13]CombatMovement = Offensive
Objectives[3]mission_Actors[13]weapon = Pistol
Objectives[3]mission_Actors[13]Variation = Random
Objectives[3]mission_Actors[13]Task = 0
Objectives[3]mission_Actors[13]Task_Guard_Range = 5
Objectives[3]mission_Actors[13]Task_Stay_In_Range = True
Objectives[3]mission_Actors[13]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[13]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[13]Task_Scenario = NONE
Objectives[3]mission_Actors[14]Survive_Number = 0
Objectives[3]mission_Actors[14]Failed_Text = 
Objectives[3]mission_Actors[14]Remove_After = 0
Objectives[3]mission_Actors[14]positionX = -558,323
Objectives[3]mission_Actors[14]positionY = 281,9126
Objectives[3]mission_Actors[14]positionZ = 82,17631
Objectives[3]mission_Actors[14]Heading = 165,3363
Objectives[3]mission_Actors[14]String_Name = g_f_y_lost_01
Objectives[3]mission_Actors[14]Relationship_Group = Enemy1
Objectives[3]mission_Actors[14]AddBlip = True
Objectives[3]mission_Actors[14]ShowCone = False
Objectives[3]mission_Actors[14]Invincible = False
Objectives[3]mission_Actors[14]SetHealth = 200
Objectives[3]mission_Actors[14]DieFromHeadShot = True
Objectives[3]mission_Actors[14]CanExitVehicle = True
Objectives[3]mission_Actors[14]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[14]AlwaysFight = True
Objectives[3]mission_Actors[14]Seeing_Range = 30
Objectives[3]mission_Actors[14]Hearing_Range = 30
Objectives[3]mission_Actors[14]CombatMovement = Offensive
Objectives[3]mission_Actors[14]weapon = Pistol
Objectives[3]mission_Actors[14]Variation = Random
Objectives[3]mission_Actors[14]Task = 0
Objectives[3]mission_Actors[14]Task_Guard_Range = 5
Objectives[3]mission_Actors[14]Task_Stay_In_Range = True
Objectives[3]mission_Actors[14]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[14]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[14]Task_Scenario = NONE
Objectives[3]mission_Actors[15]Survive_Number = 0
Objectives[3]mission_Actors[15]Failed_Text = 
Objectives[3]mission_Actors[15]Remove_After = 0
Objectives[3]mission_Actors[15]positionX = -556,9003
Objectives[3]mission_Actors[15]positionY = 278,9832
Objectives[3]mission_Actors[15]positionZ = 83,11089
Objectives[3]mission_Actors[15]Heading = 165,2201
Objectives[3]mission_Actors[15]String_Name = g_f_y_lost_01
Objectives[3]mission_Actors[15]Relationship_Group = Enemy1
Objectives[3]mission_Actors[15]AddBlip = True
Objectives[3]mission_Actors[15]ShowCone = False
Objectives[3]mission_Actors[15]Invincible = False
Objectives[3]mission_Actors[15]SetHealth = 200
Objectives[3]mission_Actors[15]DieFromHeadShot = True
Objectives[3]mission_Actors[15]CanExitVehicle = True
Objectives[3]mission_Actors[15]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[15]AlwaysFight = True
Objectives[3]mission_Actors[15]Seeing_Range = 30
Objectives[3]mission_Actors[15]Hearing_Range = 30
Objectives[3]mission_Actors[15]CombatMovement = Offensive
Objectives[3]mission_Actors[15]weapon = PumpShotgun
Objectives[3]mission_Actors[15]Variation = Random
Objectives[3]mission_Actors[15]Task = 0
Objectives[3]mission_Actors[15]Task_Guard_Range = 5
Objectives[3]mission_Actors[15]Task_Stay_In_Range = True
Objectives[3]mission_Actors[15]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[15]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[15]Task_Scenario = NONE
Objectives[3]mission_Actors[16]Survive_Number = 0
Objectives[3]mission_Actors[16]Failed_Text = 
Objectives[3]mission_Actors[16]Remove_After = 0
Objectives[3]mission_Actors[16]positionX = -554,1561
Objectives[3]mission_Actors[16]positionY = 279,2954
Objectives[3]mission_Actors[16]positionZ = 82,1765
Objectives[3]mission_Actors[16]Heading = 20,33637
Objectives[3]mission_Actors[16]String_Name = g_f_y_lost_01
Objectives[3]mission_Actors[16]Relationship_Group = Enemy1
Objectives[3]mission_Actors[16]AddBlip = True
Objectives[3]mission_Actors[16]ShowCone = False
Objectives[3]mission_Actors[16]Invincible = False
Objectives[3]mission_Actors[16]SetHealth = 100
Objectives[3]mission_Actors[16]DieFromHeadShot = True
Objectives[3]mission_Actors[16]CanExitVehicle = True
Objectives[3]mission_Actors[16]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[16]AlwaysFight = True
Objectives[3]mission_Actors[16]Seeing_Range = 30
Objectives[3]mission_Actors[16]Hearing_Range = 30
Objectives[3]mission_Actors[16]CombatMovement = Offensive
Objectives[3]mission_Actors[16]weapon = PumpShotgun
Objectives[3]mission_Actors[16]Variation = Random
Objectives[3]mission_Actors[16]Task = 0
Objectives[3]mission_Actors[16]Task_Guard_Range = 5
Objectives[3]mission_Actors[16]Task_Stay_In_Range = True
Objectives[3]mission_Actors[16]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[16]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[16]Task_Scenario = NONE
Objectives[3]mission_Actors[17]Survive_Number = 0
Objectives[3]mission_Actors[17]Failed_Text = 
Objectives[3]mission_Actors[17]Remove_After = 0
Objectives[3]mission_Actors[17]positionX = -555,9799
Objectives[3]mission_Actors[17]positionY = 289,2805
Objectives[3]mission_Actors[17]positionZ = 82,17626
Objectives[3]mission_Actors[17]Heading = 20,00001
Objectives[3]mission_Actors[17]String_Name = g_m_y_lost_03
Objectives[3]mission_Actors[17]Relationship_Group = Enemy1
Objectives[3]mission_Actors[17]AddBlip = True
Objectives[3]mission_Actors[17]ShowCone = False
Objectives[3]mission_Actors[17]Invincible = False
Objectives[3]mission_Actors[17]SetHealth = 100
Objectives[3]mission_Actors[17]DieFromHeadShot = True
Objectives[3]mission_Actors[17]CanExitVehicle = True
Objectives[3]mission_Actors[17]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[17]AlwaysFight = True
Objectives[3]mission_Actors[17]Seeing_Range = 30
Objectives[3]mission_Actors[17]Hearing_Range = 30
Objectives[3]mission_Actors[17]CombatMovement = Offensive
Objectives[3]mission_Actors[17]weapon = PumpShotgun
Objectives[3]mission_Actors[17]Variation = Random
Objectives[3]mission_Actors[17]Task = 0
Objectives[3]mission_Actors[17]Task_Guard_Range = 5
Objectives[3]mission_Actors[17]Task_Stay_In_Range = True
Objectives[3]mission_Actors[17]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[17]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[17]Task_Scenario = NONE
Objectives[3]mission_Actors[18]Survive_Number = 0
Objectives[3]mission_Actors[18]Failed_Text = 
Objectives[3]mission_Actors[18]Remove_After = 0
Objectives[3]mission_Actors[18]positionX = -559,8368
Objectives[3]mission_Actors[18]positionY = 291,8865
Objectives[3]mission_Actors[18]positionZ = 82,17622
Objectives[3]mission_Actors[18]Heading = 160
Objectives[3]mission_Actors[18]String_Name = g_m_y_lost_03
Objectives[3]mission_Actors[18]Relationship_Group = Enemy1
Objectives[3]mission_Actors[18]AddBlip = True
Objectives[3]mission_Actors[18]ShowCone = False
Objectives[3]mission_Actors[18]Invincible = False
Objectives[3]mission_Actors[18]SetHealth = 100
Objectives[3]mission_Actors[18]DieFromHeadShot = True
Objectives[3]mission_Actors[18]CanExitVehicle = True
Objectives[3]mission_Actors[18]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[18]AlwaysFight = True
Objectives[3]mission_Actors[18]Seeing_Range = 30
Objectives[3]mission_Actors[18]Hearing_Range = 30
Objectives[3]mission_Actors[18]CombatMovement = Offensive
Objectives[3]mission_Actors[18]weapon = Pistol
Objectives[3]mission_Actors[18]Variation = Random
Objectives[3]mission_Actors[18]Task = 0
Objectives[3]mission_Actors[18]Task_Guard_Range = 5
Objectives[3]mission_Actors[18]Task_Stay_In_Range = True
Objectives[3]mission_Actors[18]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[18]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[18]Task_Scenario = NONE
Objectives[3]mission_Actors[19]Survive_Number = 0
Objectives[3]mission_Actors[19]Failed_Text = 
Objectives[3]mission_Actors[19]Remove_After = 0
Objectives[3]mission_Actors[19]positionX = -574,3276
Objectives[3]mission_Actors[19]positionY = 286,4377
Objectives[3]mission_Actors[19]positionZ = 79,17728
Objectives[3]mission_Actors[19]Heading = 344,9993
Objectives[3]mission_Actors[19]String_Name = g_m_y_lost_03
Objectives[3]mission_Actors[19]Relationship_Group = Enemy1
Objectives[3]mission_Actors[19]AddBlip = True
Objectives[3]mission_Actors[19]ShowCone = False
Objectives[3]mission_Actors[19]Invincible = False
Objectives[3]mission_Actors[19]SetHealth = 100
Objectives[3]mission_Actors[19]DieFromHeadShot = True
Objectives[3]mission_Actors[19]CanExitVehicle = True
Objectives[3]mission_Actors[19]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[19]AlwaysFight = True
Objectives[3]mission_Actors[19]Seeing_Range = 30
Objectives[3]mission_Actors[19]Hearing_Range = 30
Objectives[3]mission_Actors[19]CombatMovement = Offensive
Objectives[3]mission_Actors[19]weapon = PumpShotgun
Objectives[3]mission_Actors[19]Variation = Random
Objectives[3]mission_Actors[19]Task = 0
Objectives[3]mission_Actors[19]Task_Guard_Range = 5
Objectives[3]mission_Actors[19]Task_Stay_In_Range = True
Objectives[3]mission_Actors[19]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[19]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[19]Task_Scenario = NONE
Objectives[3]mission_Actors[20]Survive_Number = 0
Objectives[3]mission_Actors[20]Failed_Text = 
Objectives[3]mission_Actors[20]Remove_After = 0
Objectives[3]mission_Actors[20]positionX = -574,2421
Objectives[3]mission_Actors[20]positionY = 291,9763
Objectives[3]mission_Actors[20]positionZ = 79,17664
Objectives[3]mission_Actors[20]Heading = 159,9999
Objectives[3]mission_Actors[20]String_Name = g_m_y_lost_03
Objectives[3]mission_Actors[20]Relationship_Group = Enemy1
Objectives[3]mission_Actors[20]AddBlip = True
Objectives[3]mission_Actors[20]ShowCone = False
Objectives[3]mission_Actors[20]Invincible = False
Objectives[3]mission_Actors[20]SetHealth = 100
Objectives[3]mission_Actors[20]DieFromHeadShot = True
Objectives[3]mission_Actors[20]CanExitVehicle = True
Objectives[3]mission_Actors[20]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[20]AlwaysFight = True
Objectives[3]mission_Actors[20]Seeing_Range = 30
Objectives[3]mission_Actors[20]Hearing_Range = 30
Objectives[3]mission_Actors[20]CombatMovement = Offensive
Objectives[3]mission_Actors[20]weapon = Pistol
Objectives[3]mission_Actors[20]Variation = Random
Objectives[3]mission_Actors[20]Task = 0
Objectives[3]mission_Actors[20]Task_Guard_Range = 5
Objectives[3]mission_Actors[20]Task_Stay_In_Range = True
Objectives[3]mission_Actors[20]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[20]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[20]Task_Scenario = NONE
Objectives[3]mission_Actors[21]Survive_Number = 0
Objectives[3]mission_Actors[21]Failed_Text = 
Objectives[3]mission_Actors[21]Remove_After = 0
Objectives[3]mission_Actors[21]positionX = -573,1933
Objectives[3]mission_Actors[21]positionY = 293,1929
Objectives[3]mission_Actors[21]positionZ = 79,17664
Objectives[3]mission_Actors[21]Heading = 159,9999
Objectives[3]mission_Actors[21]String_Name = g_m_y_lost_02
Objectives[3]mission_Actors[21]Relationship_Group = Enemy1
Objectives[3]mission_Actors[21]AddBlip = True
Objectives[3]mission_Actors[21]ShowCone = False
Objectives[3]mission_Actors[21]Invincible = False
Objectives[3]mission_Actors[21]SetHealth = 200
Objectives[3]mission_Actors[21]DieFromHeadShot = True
Objectives[3]mission_Actors[21]CanExitVehicle = True
Objectives[3]mission_Actors[21]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[21]AlwaysFight = True
Objectives[3]mission_Actors[21]Seeing_Range = 30
Objectives[3]mission_Actors[21]Hearing_Range = 30
Objectives[3]mission_Actors[21]CombatMovement = Offensive
Objectives[3]mission_Actors[21]weapon = PumpShotgun
Objectives[3]mission_Actors[21]Variation = Random
Objectives[3]mission_Actors[21]Task = 0
Objectives[3]mission_Actors[21]Task_Guard_Range = 5
Objectives[3]mission_Actors[21]Task_Stay_In_Range = True
Objectives[3]mission_Actors[21]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[21]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[21]Task_Scenario = NONE
Objectives[3]mission_Actors[22]Survive_Number = 0
Objectives[3]mission_Actors[22]Failed_Text = 
Objectives[3]mission_Actors[22]Remove_After = 0
Objectives[3]mission_Actors[22]positionX = -572,4064
Objectives[3]mission_Actors[22]positionY = 293,3852
Objectives[3]mission_Actors[22]positionZ = 79,17664
Objectives[3]mission_Actors[22]Heading = 159,9999
Objectives[3]mission_Actors[22]String_Name = g_m_y_lost_02
Objectives[3]mission_Actors[22]Relationship_Group = Enemy1
Objectives[3]mission_Actors[22]AddBlip = True
Objectives[3]mission_Actors[22]ShowCone = False
Objectives[3]mission_Actors[22]Invincible = False
Objectives[3]mission_Actors[22]SetHealth = 200
Objectives[3]mission_Actors[22]DieFromHeadShot = True
Objectives[3]mission_Actors[22]CanExitVehicle = True
Objectives[3]mission_Actors[22]CanFightArmedPedsWhenNotArmed = True
Objectives[3]mission_Actors[22]AlwaysFight = True
Objectives[3]mission_Actors[22]Seeing_Range = 30
Objectives[3]mission_Actors[22]Hearing_Range = 30
Objectives[3]mission_Actors[22]CombatMovement = Offensive
Objectives[3]mission_Actors[22]weapon = PumpShotgun
Objectives[3]mission_Actors[22]Variation = Random
Objectives[3]mission_Actors[22]Task = 0
Objectives[3]mission_Actors[22]Task_Guard_Range = 5
Objectives[3]mission_Actors[22]Task_Stay_In_Range = True
Objectives[3]mission_Actors[22]Task_Enter_Vehicle_Seat_Position = -1
Objectives[3]mission_Actors[22]Task_Can_Exit_Vehicle = True
Objectives[3]mission_Actors[22]Task_Scenario = NONE
Objectives[3]mission_Vehicles = 0
Objectives[3]Mission_Needed_Vehicles = 0
Objectives[3]mission_PropsCount = 0
Objectives[3]mission_Pickup_Props_Count = 0
Objectives[3]ObjectiveMessages = 0

Objectives[4]Text = Locate the safe.
Objectives[4]Text2 = 
Objectives[4]Text3 = 
Objectives[4]Failed_Text = 
Objectives[4]Type = Checkpoint
Objectives[4]Checkpoint_Type = 45
Objectives[4]Reserved = 0
Objectives[4]ColorR = 255
Objectives[4]ColorG = 255
Objectives[4]ColorB = 0
Objectives[4]ColorA = 255
Objectives[4]IconColorR = 255
Objectives[4]IconColorG = 255
Objectives[4]IconColorB = 0
Objectives[4]IconColorA = 255
Objectives[4]positionX = -572,0833
Objectives[4]positionY = 293,1142
Objectives[4]positionZ = 78,17664
Objectives[4]Heading = 1890
Objectives[4]Diameter = 1
Objectives[4]minimum_hight = 1
Objectives[4]maximum_hight = 10
Objectives[4]TriggerDistance = 2
Objectives[4]PlaySound = False
Objectives[4]LoseWanted = False
Objectives[4]Stop_Vehicle = False
Objectives[4]DeliverVehicleOnly = False
Objectives[4]DeliverTrailor = False
Objectives[4]DeliverTowTruck = False
Objectives[4]DeliverVehicleCargobob = False
Objectives[4]DeliverPropCargobob = False
Objectives[4]mission_ActorsCount = 0
Objectives[4]mission_Vehicles = 0
Objectives[4]Mission_Needed_Vehicles = 0
Objectives[4]mission_PropsCount = 0
Objectives[4]mission_Pickup_Props_Count = 0
Objectives[4]ObjectiveMessages = 0

Objectives[5]Type = Safe_Cracking_Objective
Objectives[5]Text = Open the ~g~safe.
Objectives[5]positionX = -570,238
Objectives[5]positionY = 292,4965
Objectives[5]positionZ = 78,17664
Objectives[5]SafeCracking_Prop_Model = prop_money_bag_01
Objectives[5]SafeCracking_Prop_PositionX = 0
Objectives[5]SafeCracking_Prop_PositionY = 0
Objectives[5]SafeCracking_Prop_PositionZ = 0
Objectives[5]mission_ActorsCount = 0
Objectives[5]mission_Vehicles = 0
Objectives[5]Mission_Needed_Vehicles = 0
Objectives[5]mission_PropsCount = 0
Objectives[5]mission_Pickup_Props_Count = 0
Objectives[5]ObjectiveMessages = 0

Objectives[6]Text = Exit Tequi-la-la.
Objectives[6]Text2 = 
Objectives[6]Text3 = 
Objectives[6]Failed_Text = 
Objectives[6]Type = Checkpoint
Objectives[6]Checkpoint_Type = 45
Objectives[6]Reserved = 0
Objectives[6]ColorR = 255
Objectives[6]ColorG = 255
Objectives[6]ColorB = 0
Objectives[6]ColorA = 255
Objectives[6]IconColorR = 255
Objectives[6]IconColorG = 255
Objectives[6]IconColorB = 0
Objectives[6]IconColorA = 255
Objectives[6]positionX = -560,1112
Objectives[6]positionY = 281,8041
Objectives[6]positionZ = 81,17622
Objectives[6]Heading = 1860
Objectives[6]Diameter = 1
Objectives[6]minimum_hight = 1
Objectives[6]maximum_hight = 10
Objectives[6]TriggerDistance = 2,5
Objectives[6]PlaySound = False
Objectives[6]LoseWanted = False
Objectives[6]Stop_Vehicle = False
Objectives[6]DeliverVehicleOnly = False
Objectives[6]DeliverTrailor = False
Objectives[6]DeliverTowTruck = False
Objectives[6]DeliverVehicleCargobob = False
Objectives[6]DeliverPropCargobob = False
Objectives[6]mission_ActorsCount = 5
Objectives[6]mission_Actors[0]Survive_Number = 0
Objectives[6]mission_Actors[0]Failed_Text = 
Objectives[6]mission_Actors[0]Remove_After = 0
Objectives[6]mission_Actors[0]positionX = -575,7252
Objectives[6]mission_Actors[0]positionY = 272,8626
Objectives[6]mission_Actors[0]positionZ = 82,78665
Objectives[6]mission_Actors[0]Heading = 120,0001
Objectives[6]mission_Actors[0]String_Name = g_m_y_lost_01
Objectives[6]mission_Actors[0]Relationship_Group = Enemy1
Objectives[6]mission_Actors[0]AddBlip = True
Objectives[6]mission_Actors[0]ShowCone = False
Objectives[6]mission_Actors[0]Invincible = False
Objectives[6]mission_Actors[0]SetHealth = 200
Objectives[6]mission_Actors[0]DieFromHeadShot = True
Objectives[6]mission_Actors[0]CanExitVehicle = True
Objectives[6]mission_Actors[0]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[0]AlwaysFight = True
Objectives[6]mission_Actors[0]Seeing_Range = 30
Objectives[6]mission_Actors[0]Hearing_Range = 30
Objectives[6]mission_Actors[0]CombatMovement = Offensive
Objectives[6]mission_Actors[0]weapon = Pistol
Objectives[6]mission_Actors[0]Variation = Random
Objectives[6]mission_Actors[0]Task = 0
Objectives[6]mission_Actors[0]Task_Guard_Range = 5
Objectives[6]mission_Actors[0]Task_Stay_In_Range = True
Objectives[6]mission_Actors[0]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[0]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[0]Task_Scenario = NONE
Objectives[6]mission_Actors[1]Survive_Number = 0
Objectives[6]mission_Actors[1]Failed_Text = 
Objectives[6]mission_Actors[1]Remove_After = 0
Objectives[6]mission_Actors[1]positionX = -575,6177
Objectives[6]mission_Actors[1]positionY = 274,2136
Objectives[6]mission_Actors[1]positionZ = 82,78629
Objectives[6]mission_Actors[1]Heading = 160,0001
Objectives[6]mission_Actors[1]String_Name = g_m_y_lost_01
Objectives[6]mission_Actors[1]Relationship_Group = Enemy1
Objectives[6]mission_Actors[1]AddBlip = True
Objectives[6]mission_Actors[1]ShowCone = False
Objectives[6]mission_Actors[1]Invincible = False
Objectives[6]mission_Actors[1]SetHealth = 200
Objectives[6]mission_Actors[1]DieFromHeadShot = True
Objectives[6]mission_Actors[1]CanExitVehicle = True
Objectives[6]mission_Actors[1]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[1]AlwaysFight = True
Objectives[6]mission_Actors[1]Seeing_Range = 30
Objectives[6]mission_Actors[1]Hearing_Range = 30
Objectives[6]mission_Actors[1]CombatMovement = Offensive
Objectives[6]mission_Actors[1]weapon = Pistol
Objectives[6]mission_Actors[1]Variation = Random
Objectives[6]mission_Actors[1]Task = 0
Objectives[6]mission_Actors[1]Task_Guard_Range = 5
Objectives[6]mission_Actors[1]Task_Stay_In_Range = True
Objectives[6]mission_Actors[1]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[1]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[1]Task_Scenario = NONE
Objectives[6]mission_Actors[2]Survive_Number = 0
Objectives[6]mission_Actors[2]Failed_Text = 
Objectives[6]mission_Actors[2]Remove_After = 0
Objectives[6]mission_Actors[2]positionX = -568,4899
Objectives[6]mission_Actors[2]positionY = 274,6156
Objectives[6]mission_Actors[2]positionZ = 83,00386
Objectives[6]mission_Actors[2]Heading = 160,0001
Objectives[6]mission_Actors[2]String_Name = g_m_y_lost_01
Objectives[6]mission_Actors[2]Relationship_Group = Enemy1
Objectives[6]mission_Actors[2]AddBlip = True
Objectives[6]mission_Actors[2]ShowCone = False
Objectives[6]mission_Actors[2]Invincible = False
Objectives[6]mission_Actors[2]SetHealth = 200
Objectives[6]mission_Actors[2]DieFromHeadShot = True
Objectives[6]mission_Actors[2]CanExitVehicle = True
Objectives[6]mission_Actors[2]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[2]AlwaysFight = True
Objectives[6]mission_Actors[2]Seeing_Range = 30
Objectives[6]mission_Actors[2]Hearing_Range = 30
Objectives[6]mission_Actors[2]CombatMovement = Offensive
Objectives[6]mission_Actors[2]weapon = PumpShotgun
Objectives[6]mission_Actors[2]Variation = Random
Objectives[6]mission_Actors[2]Task = 0
Objectives[6]mission_Actors[2]Task_Guard_Range = 5
Objectives[6]mission_Actors[2]Task_Stay_In_Range = True
Objectives[6]mission_Actors[2]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[2]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[2]Task_Scenario = NONE
Objectives[6]mission_Actors[3]Survive_Number = 0
Objectives[6]mission_Actors[3]Failed_Text = 
Objectives[6]mission_Actors[3]Remove_After = 0
Objectives[6]mission_Actors[3]positionX = -564,9353
Objectives[6]mission_Actors[3]positionY = 266,7517
Objectives[6]mission_Actors[3]positionZ = 82,96847
Objectives[6]mission_Actors[3]Heading = 160,0001
Objectives[6]mission_Actors[3]String_Name = g_m_y_lost_01
Objectives[6]mission_Actors[3]Relationship_Group = Enemy1
Objectives[6]mission_Actors[3]AddBlip = True
Objectives[6]mission_Actors[3]ShowCone = False
Objectives[6]mission_Actors[3]Invincible = False
Objectives[6]mission_Actors[3]SetHealth = 200
Objectives[6]mission_Actors[3]DieFromHeadShot = True
Objectives[6]mission_Actors[3]CanExitVehicle = True
Objectives[6]mission_Actors[3]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[3]AlwaysFight = True
Objectives[6]mission_Actors[3]Seeing_Range = 30
Objectives[6]mission_Actors[3]Hearing_Range = 30
Objectives[6]mission_Actors[3]CombatMovement = Offensive
Objectives[6]mission_Actors[3]weapon = MicroSMG
Objectives[6]mission_Actors[3]Variation = Random
Objectives[6]mission_Actors[3]Task = 0
Objectives[6]mission_Actors[3]Task_Guard_Range = 5
Objectives[6]mission_Actors[3]Task_Stay_In_Range = True
Objectives[6]mission_Actors[3]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[3]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[3]Task_Scenario = NONE
Objectives[6]mission_Actors[4]Survive_Number = 0
Objectives[6]mission_Actors[4]Failed_Text = 
Objectives[6]mission_Actors[4]Remove_After = 0
Objectives[6]mission_Actors[4]positionX = -563,0574
Objectives[6]mission_Actors[4]positionY = 266,4266
Objectives[6]mission_Actors[4]positionZ = 82,97685
Objectives[6]mission_Actors[4]Heading = 25,00003
Objectives[6]mission_Actors[4]String_Name = g_m_y_lost_01
Objectives[6]mission_Actors[4]Relationship_Group = Enemy1
Objectives[6]mission_Actors[4]AddBlip = True
Objectives[6]mission_Actors[4]ShowCone = False
Objectives[6]mission_Actors[4]Invincible = False
Objectives[6]mission_Actors[4]SetHealth = 200
Objectives[6]mission_Actors[4]DieFromHeadShot = True
Objectives[6]mission_Actors[4]CanExitVehicle = True
Objectives[6]mission_Actors[4]CanFightArmedPedsWhenNotArmed = True
Objectives[6]mission_Actors[4]AlwaysFight = True
Objectives[6]mission_Actors[4]Seeing_Range = 30
Objectives[6]mission_Actors[4]Hearing_Range = 30
Objectives[6]mission_Actors[4]CombatMovement = Offensive
Objectives[6]mission_Actors[4]weapon = MicroSMG
Objectives[6]mission_Actors[4]Variation = Random
Objectives[6]mission_Actors[4]Task = 0
Objectives[6]mission_Actors[4]Task_Guard_Range = 5
Objectives[6]mission_Actors[4]Task_Stay_In_Range = True
Objectives[6]mission_Actors[4]Task_Enter_Vehicle_Seat_Position = -1
Objectives[6]mission_Actors[4]Task_Can_Exit_Vehicle = True
Objectives[6]mission_Actors[4]Task_Scenario = NONE
Objectives[6]mission_Vehicles = 3
Objectives[6]mission_Vehicles[0]positionX = -573,4751
Objectives[6]mission_Vehicles[0]positionY = 267,2543
Objectives[6]mission_Vehicles[0]positionZ = 82,6444
Objectives[6]mission_Vehicles[0]Heading = 65,00848
Objectives[6]mission_Vehicles[0]Name = Burrito gangu
Objectives[6]mission_Vehicles[0]Model = gburrito
Objectives[6]mission_Vehicles[0]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[0]SecondaryColor = MetallicBlackSteel
Objectives[6]mission_Vehicles[0]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[0]HasPearlescent = False
Objectives[6]mission_Vehicles[0]Livery = 0
Objectives[6]mission_Vehicles[0]DirtLevel = 0
Objectives[6]mission_Vehicles[0]LockedForPlayer = False
Objectives[6]mission_Vehicles[0]Locked = False
Objectives[6]mission_Vehicles[0]Alarm = False
Objectives[6]mission_Vehicles[0]HotWired = False
Objectives[6]mission_Vehicles[0]Invincible = False
Objectives[6]mission_Vehicles[0]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[0]Remove_After = 0
Objectives[6]mission_Vehicles[0]Survive_Number = 0
Objectives[6]mission_Vehicles[0]Failed_Text = 
Objectives[6]mission_Vehicles[1]positionX = -562,7673
Objectives[6]mission_Vehicles[1]positionY = 267,3701
Objectives[6]mission_Vehicles[1]positionZ = 82,39572
Objectives[6]mission_Vehicles[1]Heading = 64,90928
Objectives[6]mission_Vehicles[1]Name = Hexer
Objectives[6]mission_Vehicles[1]Model = hexer
Objectives[6]mission_Vehicles[1]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[1]SecondaryColor = MetallicBlackSteel
Objectives[6]mission_Vehicles[1]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[1]HasPearlescent = False
Objectives[6]mission_Vehicles[1]Livery = 0
Objectives[6]mission_Vehicles[1]DirtLevel = 0
Objectives[6]mission_Vehicles[1]LockedForPlayer = False
Objectives[6]mission_Vehicles[1]Locked = False
Objectives[6]mission_Vehicles[1]Alarm = False
Objectives[6]mission_Vehicles[1]HotWired = False
Objectives[6]mission_Vehicles[1]Invincible = False
Objectives[6]mission_Vehicles[1]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[1]Remove_After = 0
Objectives[6]mission_Vehicles[1]Survive_Number = 0
Objectives[6]mission_Vehicles[1]Failed_Text = 
Objectives[6]mission_Vehicles[2]positionX = -565,6855
Objectives[6]mission_Vehicles[2]positionY = 267,9861
Objectives[6]mission_Vehicles[2]positionZ = 82,37701
Objectives[6]mission_Vehicles[2]Heading = 64,91191
Objectives[6]mission_Vehicles[2]Name = Hexer
Objectives[6]mission_Vehicles[2]Model = hexer
Objectives[6]mission_Vehicles[2]PrimaryColor = UtilBlack
Objectives[6]mission_Vehicles[2]SecondaryColor = MetallicBlackSteel
Objectives[6]mission_Vehicles[2]PearlescentColor = MetallicBlack
Objectives[6]mission_Vehicles[2]HasPearlescent = False
Objectives[6]mission_Vehicles[2]Livery = 0
Objectives[6]mission_Vehicles[2]DirtLevel = 0
Objectives[6]mission_Vehicles[2]LockedForPlayer = False
Objectives[6]mission_Vehicles[2]Locked = False
Objectives[6]mission_Vehicles[2]Alarm = False
Objectives[6]mission_Vehicles[2]HotWired = False
Objectives[6]mission_Vehicles[2]Invincible = False
Objectives[6]mission_Vehicles[2]SetZeroMaxSpeed = False
Objectives[6]mission_Vehicles[2]Remove_After = 0
Objectives[6]mission_Vehicles[2]Survive_Number = 0
Objectives[6]mission_Vehicles[2]Failed_Text = 
Objectives[6]Mission_Needed_Vehicles = 0
Objectives[6]mission_PropsCount = 0
Objectives[6]mission_Pickup_Props_Count = 0
Objectives[6]ObjectiveMessages = 0

Objectives[7]Type = Random_Spawn_Objective
Objectives[7]positionX = -547,8582
Objectives[7]positionY = 259,946
Objectives[7]positionZ = 82,06947
Objectives[7]Random_Actors_Actor_Model_Name = g_m_y_lost_01
Objectives[7]Random_Actors_Vehicle_Model_Name = hexer
Objectives[7]Random_Actors_Vehicle_Primary_Color = UtilBlack
Objectives[7]Random_Actors_Vehicle_Secondary_Color = MetallicAnthraciteGray
Objectives[7]Random_Actors_Weapon_Model_Name = Pistol
Objectives[7]Random_Actors_Passenger = True
Objectives[7]Random_Actors_Fill_With_Occupants = True
Objectives[7]Random_Actors_Max_Count = 2
Objectives[7]Random_Actors_Max_ReSpawn = 2
Objectives[7]Random_Actors_Spawn_End = False
Objectives[7]Random_Actors_Spawn_Actors_Only = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[7]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[7]mission_ActorsCount = 0
Objectives[7]mission_Vehicles = 0
Objectives[7]Mission_Needed_Vehicles = 0
Objectives[7]mission_PropsCount = 0
Objectives[7]mission_Pickup_Props_Count = 0
Objectives[7]ObjectiveMessages = 0

Objectives[8]Type = Random_Spawn_Objective
Objectives[8]positionX = -546,5679
Objectives[8]positionY = 258,1567
Objectives[8]positionZ = 82,06947
Objectives[8]Random_Actors_Actor_Model_Name = g_m_y_lost_02
Objectives[8]Random_Actors_Vehicle_Model_Name = gburrito
Objectives[8]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[8]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[8]Random_Actors_Weapon_Model_Name = MicroSMG
Objectives[8]Random_Actors_Passenger = True
Objectives[8]Random_Actors_Fill_With_Occupants = True
Objectives[8]Random_Actors_Max_Count = 1
Objectives[8]Random_Actors_Max_ReSpawn = 1
Objectives[8]Random_Actors_Spawn_End = False
Objectives[8]Random_Actors_Spawn_Actors_Only = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Land = True
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[8]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[8]mission_ActorsCount = 0
Objectives[8]mission_Vehicles = 0
Objectives[8]Mission_Needed_Vehicles = 0
Objectives[8]mission_PropsCount = 0
Objectives[8]mission_Pickup_Props_Count = 0
Objectives[8]ObjectiveMessages = 0

Objectives[9]Type = Random_Spawn_Objective
Objectives[9]positionX = -540,488
Objectives[9]positionY = 248,2928
Objectives[9]positionZ = 82,05837
Objectives[9]Random_Actors_Actor_Model_Name = g_m_y_strpunk_02
Objectives[9]Random_Actors_Vehicle_Model_Name = blista
Objectives[9]Random_Actors_Vehicle_Primary_Color = PureWhite
Objectives[9]Random_Actors_Vehicle_Secondary_Color = PureWhite
Objectives[9]Random_Actors_Weapon_Model_Name = Pistol
Objectives[9]Random_Actors_Passenger = True
Objectives[9]Random_Actors_Fill_With_Occupants = True
Objectives[9]Random_Actors_Max_Count = 3
Objectives[9]Random_Actors_Max_ReSpawn = 3
Objectives[9]Random_Actors_Spawn_End = True
Objectives[9]Random_Actors_Spawn_Actors_Only = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Land = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Water = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Heli = False
Objectives[9]Random_Actors_Spawn_Actors_In_Vehicle_Plane = False
Objectives[9]mission_ActorsCount = 0
Objectives[9]mission_Vehicles = 0
Objectives[9]Mission_Needed_Vehicles = 0
Objectives[9]mission_PropsCount = 0
Objectives[9]mission_Pickup_Props_Count = 0
Objectives[9]ObjectiveMessages = 0

Objectives[10]Text = Deliver the necklace to the ~y~Agency.
Objectives[10]Text2 = 
Objectives[10]Text3 = 
Objectives[10]Failed_Text = 
Objectives[10]Type = Checkpoint
Objectives[10]Checkpoint_Type = 45
Objectives[10]Reserved = 0
Objectives[10]ColorR = 255
Objectives[10]ColorG = 255
Objectives[10]ColorB = 0
Objectives[10]ColorA = 255
Objectives[10]IconColorR = 255
Objectives[10]IconColorG = 255
Objectives[10]IconColorB = 0
Objectives[10]IconColorA = 255
Objectives[10]positionX = -618,2188
Objectives[10]positionY = -737,9384
Objectives[10]positionZ = 26,79247
Objectives[10]Heading = 2225
Objectives[10]Diameter = 3
Objectives[10]minimum_hight = 1
Objectives[10]maximum_hight = 10
Objectives[10]TriggerDistance = 2,5
Objectives[10]PlaySound = False
Objectives[10]LoseWanted = False
Objectives[10]Stop_Vehicle = False
Objectives[10]DeliverVehicleOnly = False
Objectives[10]DeliverTrailor = False
Objectives[10]DeliverTowTruck = False
Objectives[10]DeliverVehicleCargobob = False
Objectives[10]DeliverPropCargobob = False
Objectives[10]mission_ActorsCount = 0
Objectives[10]mission_Vehicles = 0
Objectives[10]Mission_Needed_Vehicles = 0
Objectives[10]mission_PropsCount = 0
Objectives[10]mission_Pickup_Props_Count = 0
Objectives[10]ObjectiveMessages = 0

